SNDFE.cpp 3.1 KB

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  1. #include "SNDFE.h"
  2. #include <stdio.h>
  3. int SNDFE_Music_eMode = -1;
  4. //-------------------------------------------------------------------------------------------------
  5. //001D142C
  6. void SNDFE_Init() {
  7. }
  8. //-------------------------------------------------------------------------------------------------
  9. //001D146C
  10. void SNDFE_Process() {
  11. LOGE("SNDFE_Process");
  12. }
  13. //-------------------------------------------------------------------------------------------------
  14. //001D1484
  15. void SNDFE_Music_Process(float) {
  16. }
  17. //-------------------------------------------------------------------------------------------------
  18. //001D158C
  19. void SNDFE_Shutdown() {
  20. }
  21. //-------------------------------------------------------------------------------------------------
  22. //001D15DC
  23. void SNDFE_IGM_Init() {
  24. }
  25. //-------------------------------------------------------------------------------------------------
  26. //001D1684
  27. void SNDFE_IGM_Process() {
  28. }
  29. //-------------------------------------------------------------------------------------------------
  30. //001D169C
  31. void SNDFE_IGM_Shutdown() {
  32. }
  33. //-------------------------------------------------------------------------------------------------
  34. //001D16B0
  35. void SNDFE_Music_GetCurrentPlaying() {
  36. }
  37. //-------------------------------------------------------------------------------------------------
  38. //001D16C0
  39. bool SNDFE_Music_Paused() {return 0;
  40. }
  41. //-------------------------------------------------------------------------------------------------
  42. //001D16D0
  43. void SNDFE_Music_Pause(bool b) {
  44. }
  45. //-------------------------------------------------------------------------------------------------
  46. //001D16F8
  47. void SNDFE_Music_UnPause() {
  48. }
  49. //-------------------------------------------------------------------------------------------------
  50. //001D17D8
  51. void SNDFE_PlaySFXLoop(int, float, float) {
  52. }
  53. //-------------------------------------------------------------------------------------------------
  54. //001D1880
  55. void SNDFE_StopSFXLoop() {
  56. }
  57. //-------------------------------------------------------------------------------------------------
  58. //001D16A0
  59. int SNDFE_Music_GetPlaylist() {
  60. return SNDFE_Music_eMode;
  61. }
  62. //-------------------------------------------------------------------------------------------------
  63. //001D15A4
  64. //未实现
  65. __attribute__((noinline)) void SNDFE_Music_Shutdown() {
  66. printf("SNDFE_Music_Shutdown");
  67. }
  68. //-------------------------------------------------------------------------------------------------
  69. //001D15F8
  70. //未实现
  71. __attribute__((noinline)) void SNDFE_Music_SetPlaylist(eAUDIO_MUSIC_PLAYLIST eaudio_music_playlist_r0, int d_r1) {
  72. printf("%d %d", eaudio_music_playlist_r0, d_r1);
  73. }
  74. //-------------------------------------------------------------------------------------------------
  75. //001D144C
  76. __attribute__((noinline)) void SNDFE_Music_Init() {
  77. printf("SNDFE_Music_Init");
  78. }
  79. //-------------------------------------------------------------------------------------------------
  80. //001D1748
  81. __attribute__((noinline)) void SNDFE_PlaySFX(int d_r0, float f_r1, float f_r2) {
  82. LOGE("SNDFE_PlaySFX%x%x%x",d_r0,f_r1,f_r2);
  83. }
  84. //-------------------------------------------------------------------------------------------------