CStoryHUD.cpp 4.7 KB

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  1. #include "CStoryHUD.h"
  2. //-------------------------------------------------------------------------------------------------
  3. // 001E42F4
  4. void CStoryHUD::Init() {}
  5. //-------------------------------------------------------------------------------------------------
  6. // 001E4468
  7. void CStoryHUD::Shutdown() {}
  8. //-------------------------------------------------------------------------------------------------
  9. // 001E448C
  10. void CStoryHUD::UpdateInfoText(int, EHudTextType) {}
  11. //-------------------------------------------------------------------------------------------------
  12. // 001E4498
  13. void CStoryHUD::UpdateInfoText(wchar_t const *, EHudTextType) {}
  14. //-------------------------------------------------------------------------------------------------
  15. // 001E44A4
  16. void CStoryHUD::ResetInfoText() {}
  17. //-------------------------------------------------------------------------------------------------
  18. // 001E44BA
  19. void CStoryHUD::FadeInfoText() {
  20. // filed_14->FadeLastText();
  21. }
  22. //-------------------------------------------------------------------------------------------------
  23. // 001E44C0
  24. void CStoryHUD::PositionNewspaper(int, float &, float &, float &, float &,
  25. float &, float &, float &, float &) const {}
  26. //-------------------------------------------------------------------------------------------------
  27. // 001E461C
  28. void CStoryHUD::AddNewspaperParticles() {}
  29. //-------------------------------------------------------------------------------------------------
  30. // 001E467C
  31. void CStoryHUD::RenderNewspaper() {}
  32. //-------------------------------------------------------------------------------------------------
  33. // 001E4AE8
  34. void CStoryHUD::SocialNetworkingCB(int, void *) {}
  35. //-------------------------------------------------------------------------------------------------
  36. // 001E4AF4
  37. void CStoryHUD::Continue(int) {}
  38. //-------------------------------------------------------------------------------------------------
  39. // 001E4B6C
  40. int CStoryHUD::Process() { return 0; }
  41. //-------------------------------------------------------------------------------------------------
  42. // 001E4F30
  43. void CStoryHUD::ProcessSuccess() {}
  44. //-------------------------------------------------------------------------------------------------
  45. // 001E50C8
  46. void CStoryHUD::SetAwardedMedal() {}
  47. //-------------------------------------------------------------------------------------------------
  48. // 001E5178
  49. void CStoryHUD::UpdateVisualFeedback() {}
  50. //-------------------------------------------------------------------------------------------------
  51. // 001E51A8
  52. void CStoryHUD::ClearVisualFeedback() {
  53. LOGE("CStoryHUD::ClearVisualFeedback%p", this);
  54. }
  55. //-------------------------------------------------------------------------------------------------
  56. // 001E51C0
  57. void CStoryHUD::RenderSuccess() {}
  58. //-------------------------------------------------------------------------------------------------
  59. // 001E5290
  60. void CStoryHUD::RenderInfo() {}
  61. //-------------------------------------------------------------------------------------------------
  62. // 001E5294
  63. void CStoryHUD::RenderReplayHUD() {}
  64. //-------------------------------------------------------------------------------------------------
  65. // 001E5298
  66. void CStoryHUD::Render() {}
  67. //-------------------------------------------------------------------------------------------------
  68. // 001E5498
  69. void CStoryHUD::RenderVisualFeedback() {}
  70. //-------------------------------------------------------------------------------------------------
  71. // 001E5A70
  72. void CStoryHUD::RenderHUD() {}
  73. //-------------------------------------------------------------------------------------------------
  74. // 001E5A7C
  75. void CStoryHUD::SetVideoPlayingMessageBox() {}
  76. //-------------------------------------------------------------------------------------------------
  77. // 001E5A9C
  78. void CStoryHUD::CreateNPPhoto() {
  79. LOGE("CStoryHUD::CreateNPPhoto%p",this);
  80. }
  81. //-------------------------------------------------------------------------------------------------
  82. // 001E5CB8
  83. void CStoryHUD::AddVisualFeedback(wchar_t const *a1, char const *a2,
  84. TPoint3D a3, TPoint3D a4, int a5, float a6,
  85. uint a7, int a8, EVFEffect a9, int a10) {
  86. LOGE("%x%x%x%x%x%x%x%x",a1,a2,a5,a6,a7,a8,a9,a10);
  87. LOGE("%x%x%x",a3.dz_8,a3.point_0.dx_0,a3.point_0.dy_4);
  88. LOGE("%x%x%x",a4.dz_8,a4.point_0.dx_0,a4.point_0.dy_4);
  89. LOGE("CStoryHUD::AddVisualFeedback%p",this);
  90. }
  91. //-------------------------------------------------------------------------------------------------
  92. // 001E5D6C
  93. int CStoryHUD::PassedVideoTime() { return 0; }
  94. //-------------------------------------------------------------------------------------------------
  95. // 001E5DA0
  96. void CStoryHUD::UpdateAdvertTimings() {}
  97. //-------------------------------------------------------------------------------------------------