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- #include "CFTTGLES2Wrapper.h"
- bool CFTTGLES2Wrapper::s_bDepthMask = true; //00348A50
- uint32_t CFTTGLES2Wrapper::s_uDepthFunc = 0x201; //00348A54
- int CFTTGLES2Wrapper::s_eBlendEquationRGB = 0x8006; //00348A58
- int CFTTGLES2Wrapper::s_eBlendEquationAlpha = 0x8006; //00348A5C
- int CFTTGLES2Wrapper::s_eBlendSFactorRGB = 1; //00348A60
- int CFTTGLES2Wrapper::s_eBlendSFactorAlpha = 1; //00348A64
- GLenum CFTTGLES2Wrapper::s_eFrontFace = 0x901; //00348A68
- int CFTTGLES2Wrapper::s_eStencilFunc = 0x207; //00348A6C
- GLuint CFTTGLES2Wrapper::s_uStencilFuncMask = 0xFFFFFFFF; //00348A70
- GLuint CFTTGLES2Wrapper::s_uStencilWriteMask = 0xFFFFFFFF; //00348A74
- int CFTTGLES2Wrapper::s_eStencilOpFail = 0x1E00; //00348A78
- int CFTTGLES2Wrapper::s_eStencilOpZFail = 0x1E00; //00348A7C
- int CFTTGLES2Wrapper::s_eStencilOpZPass = 0x1E00; //00348A80
- int CFTTGLES2Wrapper::s_iScissorRect[4] = {-1, -1, -1, -1}; //00348A84
- int CFTTGLES2Wrapper::s_iPixelStorePack = 4; //00348A94
- int CFTTGLES2Wrapper::s_iPixelStoreUnpack = 4; //00348A98
- volatile uint32_t CFTTGLES2Wrapper::s_uActiveTextureIndex; //005AA6C8
- str_line_BoundTextures CFTTGLES2Wrapper::s_uBoundTextures[2]; //005AA6C8
- uint32_t CFTTGLES2Wrapper::s_eBlendDFactorRGB; //005AA70C
- uint32_t CFTTGLES2Wrapper::s_eBlendDFactorAlpha; //005AA710
- GLuint CFTTGLES2Wrapper::s_uBoundArrayBuffer; //005AA714
- GLuint CFTTGLES2Wrapper::s_uBoundElementBuffer; //005AA718
- float CFTTGLES2Wrapper::s_fClearColour[4]; //005AA71C
- int CFTTGLES2Wrapper::s_iClearStencil; //005AA72C
- uint32_t CFTTGLES2Wrapper::s_uProgram; //005AA730
- int CFTTGLES2Wrapper::s_iStencilFuncRef; //005AA734
- char CFTTGLES2Wrapper::s_bVertexAttribEnabled[8]; //005AA738
- uchar CFTTGLES2Wrapper::s_cEnabledState[206]; //005AA5F8
- //-------------------------------------------------------------------------------------------------
- //0020BA54 //^_^
- bool CFTTGLES2Wrapper::CheckUpdateBindBuffer(GLenum target, GLuint a2) {
- return true;
- }
- //-------------------------------------------------------------------------------------------------
- //00204304 //^_^ 经过单元测试,功能正常
- bool CFTTGLES2Wrapper::CheckUpdateBlendFunc(uint eSRGB,
- uint eDRGB,
- uint eSAlpha,
- uint eDAlpha) {
- return true;
- }
- //-------------------------------------------------------------------------------------------------
- //00202BEC //^_^
- bool CFTTGLES2Wrapper::CheckUpdateClearColour(float fred, float fgreen, float fblue, float falpha) {
- return true;
- }
- //-------------------------------------------------------------------------------------------------
- //00202FFC //^_^
- bool CFTTGLES2Wrapper::CheckUpdateScissor(GLint x, GLint y, GLint width, GLint height) {
- return true;
- }
- //-------------------------------------------------------------------------------------------------
- //00202E38 //^_^
- bool CFTTGLES2Wrapper::CheckUpdateStencilFunc(uint u0, int u1, uint u2) {
- return true;
- }
- //-------------------------------------------------------------------------------------------------
- //00202EEC //^_^
- bool CFTTGLES2Wrapper::CheckUpdateStencilOp(GLenum eOpFail, GLenum eOpZFail, GLenum eOpZPass) {
- return true;
- }
- //-------------------------------------------------------------------------------------------------
- //0020BAC4 //^_^
- void CFTTGLES2Wrapper::OnDeleteBuffers(int len, const GLuint* pBuf) {
- }
- //-------------------------------------------------------------------------------------------------
- //002247A8 //^_^
- void CFTTGLES2Wrapper::OnDeleteTextures(int len, const GLuint* pBuf) {
- }
- //-------------------------------------------------------------------------------------------------
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