123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293 |
- #include "CAnimLib.h"
- #include "CFTTFileSystem.h"
- #include "CFTTFile.h"
- #include "CFTTFileSystem_PAK.h"
- #include "TGame.h"
- #include "memctrl.h"
- Anim_462764 dword_462764[21] = {
- {0x187, 8, 0, 0, 0, 0, 0x187},
- {0x189, 6, 0, 2, 9, 11, 0x189},
- {0x18D, 2, 0, 0, 0, 0, 0x18D},
- {0x186, 2, 0, 0, 0, 0, 0x186},
- {0x33C, 4, 0, 0, 0, 0, 0x33C},
- {0x189, 0x06, 0x16, 0x18, 0x22, 0x24, 0x189},
- {0x555, 3, 0, 3, 5, 7, 0x555},
- {0x1ED, 8, 0, 0, 0, 0, 0x1ED},
- {0x7AD, 8, 0, 0, 0, 0, 0x7AD},
- {0x7B1, 8, 18, 0, 4, 14, 0x7B1},
- {0x35E, 4, 3, 5, 19, 21, 0x186},
- {0x35E, 4, 3, 5, 19, 0x15, 0x35E},
- {0x666, 4, 16, 18, 22, 24, 0x666},
- {0x7EF, 6, 23, 25, 33, 35, 0x7EF},
- {0x187, 8, 0, 0, 0, 0, 0x186},
- {0x189, 6, 0, 0, 0, 0, 0x186},
- {0x33C, 6, 0, 0, 0, 0, 0x186},
- {0x18D, 6, 0, 0, 0, 0, 0x186},
- {0x555, 3, 0, 32, 96, 8, 0x878},
- {0x558, 3, 0, 32, 96, 8, 0x878},
- {0x878, 3, 0, 32, 96, 8, 0x878}};
- TPreLoadAnimData CAnimLib::ms_tPreLoadAnimData[13] = {
- {1, 0xE, 0xC, -1},
- {1, 0xE, 9, 2},
- {1, 0xE, 9, 1},
- {1, 0xE, 3, 1},
- {1, 0xE, 3, 4},
- {1, 0xE, 3, 8},
- {1, 0xE, 3, 0x10},
- {1, 0xE, 3, 2},
- {1, 0xE, 2, 1},
- {1, 0xE, 2, 2},
- {1, 0xE, 2, 4},
- {1, 0xE, 6, 4},
- {1, 0xE, 0xA, -1}};
- //-------------------------------------------------------------------------------------------------
- //0017BBD4 ^_^ 开栈保护编译
- CAnimLib::CAnimLib() {
- }
- //-------------------------------------------------------------------------------------------------
- //0017C01C ~_~
- CAnimLib::~CAnimLib() {
- }
- //-------------------------------------------------------------------------------------------------
- //0017BCCC ^_- 开栈保护编译
- TSATAnim_TSX* CAnimLib::LoadAnim(int a1, int a2) {
- return NULL;
- }
- //-------------------------------------------------------------------------------------------------
- //0017BDC0 ^_^ 开栈保护编译
- void CAnimLib::PreLoadAnims(int a1, int a2, int a3, int a4) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017BE24 ~_~
- TSATAnim_TSX* CAnimLib::PreLoadAnimsByID(EAnimID a1, int a2) {
- return NULL;
- }
- //-------------------------------------------------------------------------------------------------
- //0017BE28 ~_~
- void CAnimLib::FreeDynamicAnims() {
- }
- //-------------------------------------------------------------------------------------------------
- //0017BE94 ~_~
- void CAnimLib::FreeAnim(int a1) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017BF1E ~_~
- void CAnimLib::UnloadPermanentAnims() {
- }
- //-------------------------------------------------------------------------------------------------
- //0017BF54 ~_~
- void CAnimLib::ReloadPermanentAnims() {
- }
- //-------------------------------------------------------------------------------------------------
- //0017BFA0 ~_~
- TSATAnim_TSX* CAnimLib::GetAnim(int a1, bool a2) {
- return NULL;
- }
- //-------------------------------------------------------------------------------------------------
- //0017BFF0 ~_~
- TSATAnim_TSX* CAnimLib::CheckAnim(int a1) {
- return NULL;
- }
- //-------------------------------------------------------------------------------------------------
|