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- #include "CCrowdNewShader.h"
- #include "CFTTMaterialManager.h"
- #include "shader_data/CCrowdNewShader_Setup.h"
- CCrowdNewShader CCrowdNewShader::s_tInstance;
- //-------------------------------------------------------------------------------------------------
- //001CF874
- CCrowdNewShader::CCrowdNewShader() : CFTTUberShader(&CCrowdNewShaderSetup_324348) {
- }
- //-------------------------------------------------------------------------------------------------
- //001CF880
- CCrowdNewShader::~CCrowdNewShader() {
- }
- //-------------------------------------------------------------------------------------------------
- //00197126
- void CCrowdNewShader::SetDiffuse(CFTTTexParam aTexParam, int a2) {
- LOGE("%x%x%x",aTexParam.GetFlag0(),aTexParam.GetFlag4(),a2);
- }
- //-------------------------------------------------------------------------------------------------
- //001A0DF0
- void CCrowdNewShader::SetUVOffsetH(CFTTVector32x4 const& pVector32x4) {
- }
- //-------------------------------------------------------------------------------------------------
- //001A0DFC
- void CCrowdNewShader::SetUVOffsetA(CFTTVector32x4 const& pVector32x4) {
- }
- //-------------------------------------------------------------------------------------------------
- //001A0E08
- void CCrowdNewShader::SetYOffset(CFTTVector32x4 const& pVector32x4) {
- }
- //-------------------------------------------------------------------------------------------------
- //001CF884
- ushort CCrowdNewShader::CreateMat(ECrowdNewShader_Quads eQuads,
- ECrowdNewShader_Alphatest eAlphatest,
- CFTTTexParam aTexParam,
- ECrowdNewShader_CullMode eCullMode) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
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