GFXSCENE.cpp 1.9 KB

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  1. #include "GFXSCENE.h"
  2. #include "CLegacyLitShader.h"
  3. #include "CMatchSetup.h"
  4. #include "CGfxEnv.h"
  5. #include "Matrix.h"
  6. CFTTVector32 GFXSCENE_vLightDir; //004613D8
  7. MYSTATIC int gs_i_3A4144;
  8. //------------------------------------------------------------------------------------------------
  9. //0018BF4C
  10. void GFXSCENE_Init() {
  11. //empty
  12. }
  13. //------------------------------------------------------------------------------------------------
  14. //0018BF50
  15. void GFXSCENE_Shutdown() {
  16. //没有调用到
  17. }
  18. //------------------------------------------------------------------------------------------------
  19. //0018BF84
  20. void GFXSCENE_Apply(CLightingLUTSceneSettings const* plightingLUTSceneSettings0) {
  21. //LOGE("GFXSCENE_Apply");
  22. LOGE("GFXSCENE_Apply=%x",plightingLUTSceneSettings0);
  23. //loc_18C0F6
  24. return;
  25. }
  26. //------------------------------------------------------------------------------------------------
  27. //0018c19c ^_^ resetgame到 加载Hero场景没问题
  28. void GFXSCENE_CheckLUTs(ELightingLUTMat emat0) {
  29. //LOGE("GFXSCENE_CheckLUTs");
  30. //0018C19C
  31. }
  32. //------------------------------------------------------------------------------------------------
  33. //0018c8d8 ^_^ resetgame 到没问题
  34. CFTTTexture* GFXSCENE_GetDiffRimLUT(ELightingLUTMat emat0) {
  35. //LOGE("GFXSCENE_GetDiffRimLUT");
  36. GFXSCENE_CheckLUTs(emat0);
  37. return NULL;
  38. }
  39. //------------------------------------------------------------------------------------------------
  40. //0018c8f0 ^_^ resetgame到没问题
  41. CFTTTexture* GFXSCENE_GetSpecularLUT(ELightingLUTMat emat0) {
  42. //LOGE("GFXSCENE_GetSpecularLUT");
  43. return 0;
  44. }
  45. //------------------------------------------------------------------------------------------------
  46. //0018c90c ^_^ 测试玩俩关
  47. CFTTVector32 GFXSCENE_GetLightDirConst() {
  48. //LOGE("GFXSCENE_GetLightDirConst");
  49. //loc_18C926
  50. return GFXSCENE_vLightDir;
  51. }
  52. //------------------------------------------------------------------------------------------------