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- #include "FEU.h"
- #include "FE2D.h"
- #include "FETU.h"
- #include "SYSCORE.h"
- //-------------------------------------------------------------------------------------------------
- //0014A2AC
- void FEU_PanelBox(float f0, float f1, float f2, float f3, int i4) {
- }
- //-------------------------------------------------------------------------------------------------
- //0014A470
- void FEU_Highlight(float, float, float, float, int) {
- }
- //-------------------------------------------------------------------------------------------------
- //0014A634
- void FEU_TSXBox(float, float, float, float, uint, uint, void *) {
- }
- //-------------------------------------------------------------------------------------------------
- //0014AA24 //^_- 经过单元测试,功能正常
- //??? 这两个函数单元测试通过,但是在自己的模块中,阴影显示歪了
- void FEU_ShadowBox(float f0, float f1, float f2, float f3, int i4) {
- LOGI("FEU_ShadowBox 0014AA24 entry %.4f %.4f %.4f %.4f %d", f0, f1, f2, f3, i4);
- return;
- }
- //-------------------------------------------------------------------------------------------------
- //0014ABD0
- void FEU_TSXBox(float, float, float, float, uint, bool) {
- }
- //-------------------------------------------------------------------------------------------------
- //0014ABF0 //^_- 经过单元测试,功能正常
- void FEU_ShadowBoxRot(float f0, float f1, float f2, float f3, int i4, float f5, float f6, float f7) {
- LOGI("FEU_ShadowBoxRot 0014ABF0 entry %.4f %.4f %.4f %.4f %d %.4f %.4f %.4f", f0, f1, f2, f3, i4, f5, f6, f7);
- return;
- LOGI("FEU_ShadowBoxRot 0014ABF0 end");
- }
- //-------------------------------------------------------------------------------------------------
- //0014AE34
- void FEU_ShadowBoxSmallRot(float f0, float f1, float f2, float f3, int i4, float f5, float f6, float f7) {
- LOGI("FEU_ShadowBoxSmallRot 0014AE34 %.2f %.2f %.2f %.2f %d %.2f %.2f %.2f", f0, f1, f2, f3, i4, f5, f6, f7);
- }
- //-------------------------------------------------------------------------------------------------
- //0014B054
- void FEU_PanelBox64(float f0, float f1, float f2, float f3, int i4) {
- }
- //-------------------------------------------------------------------------------------------------
- //0014B220
- void FEU_PanelBox32(float f0, float f1, float f2, float f3, int i4) {
- }
- //-------------------------------------------------------------------------------------------------
- //0014B3EC
- void FEU_TeamsBox(int, int, int, int) {
- }
- //-------------------------------------------------------------------------------------------------
- //0014B4AC
- void FEU_EdgeBox(float, float, float, float, float, uint, uint) {
- }
- //-------------------------------------------------------------------------------------------------
- //0014B5E0
- void FEU_DrawFlag(float, float, float, float, float, float, float, uint, uint, bool) {
- }
- //-------------------------------------------------------------------------------------------------
- //0014B8A4
- void FEU_DrawSpinner() {
- }
- //-------------------------------------------------------------------------------------------------
- //0014B9C4
- void FEU_DrawLoadingWheel(float f0, float f1, float f2) {
- LOGI("FEU_DrawLoadingWheel 0014B9C4 entry");
- }
- //-------------------------------------------------------------------------------------------------
- //0014BA50
- float FEU_UpdateHighlightRect(TRect *pRect, float f2) {
- LOGE("FEU_UpdateHighlightRect%p%x",pRect,f2);
- return (float)rand();
- }
- //-------------------------------------------------------------------------------------------------
- /*
- 0x0014b9c4 FEU_DrawLoadingWheel
- 0x0014aa24 FEU_ShadowBox
- 0x0014abf0 FEU_ShadowBoxRot
- 0x0014ae34 FEU_ShadowBoxSmallRot
- 0x0014ba50 FEU_UpdateHighlightRect
- */
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