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- #include "GFXNET.h"
- #include "CModelManager.h"
- #include "CGFXSHADOWStaticShadow.h"
- #include "memctrl.h"
- CGFXSHADOWStaticShadow *g_pStaticObjectShadow[24];
- //------------------------------------------------------------------------------------------------
- //001B14A4
- void GFXNET::Init() {
- }
- //------------------------------------------------------------------------------------------------
- //001B1664
- void GFXNET::mInit() {
- }
- //------------------------------------------------------------------------------------------------
- //001B1750
- void GFXNET::cInit() {
- }
- //------------------------------------------------------------------------------------------------
- //001B1864
- void GFXNET::Shutdown() {
- }
- //------------------------------------------------------------------------------------------------
- //001B19DC
- void GFXNET::AABBTreeShutdown(AABB *) {
- }
- //------------------------------------------------------------------------------------------------
- //001B1A0A
- void GFXNET::mShutdown() {
- }
- //------------------------------------------------------------------------------------------------
- //001B1A5C
- void GFXNET::Render(bool b) {
- }
- //------------------------------------------------------------------------------------------------
- //001B1AAC
- void GFXNET::mRender(bool) {
- }
- //------------------------------------------------------------------------------------------------
- //001B1C80
- void GFXNET::Reset() {
- LOGE("GFXNET::Reset");
- }
- //------------------------------------------------------------------------------------------------
- //001B1CA8
- void GFXNET::mReset() {
- }
- //------------------------------------------------------------------------------------------------
- //001B1D48
- void GFXNET::Update(float) {
- }
- //------------------------------------------------------------------------------------------------
- //001B1D88
- void GFXNET::mUpdate(float) {
- }
- //------------------------------------------------------------------------------------------------
- //001B24DC
- bool GFXNET::IsInControl() {
- return false;
- }
- //------------------------------------------------------------------------------------------------
- //001B24EC
- bool GFXNET::IsFirstControl() {
- return false;
- }
- //------------------------------------------------------------------------------------------------
- //001B24FC
- ushort GFXNET::GetV(int, int, int) {
- return 0;
- }
- //------------------------------------------------------------------------------------------------
- //001B2534
- ushort GFXNET::GetP(int, int, int) {
- return 0;
- }
- //------------------------------------------------------------------------------------------------
- //001B2558
- void GFXNET::GetMinMax(CFTTVector32 &, CFTTVector32 &, GFXNETTri *) {
- }
- //------------------------------------------------------------------------------------------------
- //001B26A8
- void GFXNET::GetMinMax2(CFTTVector32 &, CFTTVector32 &, GFXNETTri *) {
- }
- //------------------------------------------------------------------------------------------------
- //001B2718
- AABB GFXNET::CreateAABB(ushort) {
- AABB ret;
- return ret;
- }
- //------------------------------------------------------------------------------------------------
- //001B2734
- AABB GFXNET::CreateAABB(GFXNETTri const *) {
- AABB ret;
- return ret;
- }
- //------------------------------------------------------------------------------------------------
- //001B2DE0
- bool GFXNET::AlreadyExists(GFXNETConstraint const &) {
- return false;
- }
- //------------------------------------------------------------------------------------------------
- //001B2E6C
- ushort GFXNET::AlreadyExists(CFTTVector32 const &) {
- return 0;
- }
- //------------------------------------------------------------------------------------------------
- //001B2EA4
- void GFXNET::CreateVertex(CFTTVector32 const &) {
- }
- //------------------------------------------------------------------------------------------------
- //001B2F28
- void GFXNET::CommonInit() {
- }
- //------------------------------------------------------------------------------------------------
- //001B3124
- void GFXNET::InitParticles() {
- }
- //------------------------------------------------------------------------------------------------
- //001B38DC
- void GFXNET::PinParticles() {
- }
- //------------------------------------------------------------------------------------------------
- //001B3A44
- void GFXNET::InitConstraints() {
- }
- //------------------------------------------------------------------------------------------------
- //001B3FB0
- void GFXNET::InitTris() {
- }
- //------------------------------------------------------------------------------------------------
- //001B4294
- AABB * GFXNET::Build(ushort *, int) {
- return NULL;
- }
- //------------------------------------------------------------------------------------------------
- //001B4558
- void GFXNET::Refit() {
- }
- //------------------------------------------------------------------------------------------------
- //001B4568
- void GFXNET::Refit(AABB *) {
- }
- //------------------------------------------------------------------------------------------------
- //001B469C
- void GFXNET::Traverse(AABB const *, AABB const &) {
- }
- //------------------------------------------------------------------------------------------------
- //001B47F8
- void GFXNET::cTriSphere(CFTTVector32 const &, CFTTVector32 const &, int, int, int, float) {
- }
- //------------------------------------------------------------------------------------------------
- //001B4D50
- void GFXNET::TriSphere(CFTTVector32 const &, CFTTVector32 const &, int, int, int) {
- }
- //------------------------------------------------------------------------------------------------
- //001B4FE0
- void GFXNET::EdgeSphere(CFTTVector32 const &, int, int) {
- }
- //------------------------------------------------------------------------------------------------
- //001B50D8
- void GFXNET::VertSphere(CFTTVector32 const &, int) {
- }
- //------------------------------------------------------------------------------------------------
- //001B5180
- void GFXNET::ApplyForces(float) {
- }
- //------------------------------------------------------------------------------------------------
- //001B51A8
- void GFXNET::PredictPosition(float) {
- }
- //------------------------------------------------------------------------------------------------
- //001B51D0
- void GFXNET::DistanceConstrain(float) {
- }
- //------------------------------------------------------------------------------------------------
- //001B51F8
- void GFXNET::InternalConstrain(float, float, float) {
- }
- //------------------------------------------------------------------------------------------------
- //001B5238
- void GFXNET::GroundConstrain() {
- }
- //------------------------------------------------------------------------------------------------
- //001B525C
- void GFXNET::RecalculateVelocity(float) {
- }
- //------------------------------------------------------------------------------------------------
- //001B5284
- void GFXNET::cTriSphere(CFTTVector32 const &, CFTTVector32 const &, float) {
- }
- //------------------------------------------------------------------------------------------------
- //001B52E0
- void GFXNET::TriSphere(CFTTVector32 const &, CFTTVector32 const &) {
- }
- //------------------------------------------------------------------------------------------------
- //001B5394
- void GFXNET::PVCollisionConstrain(CFTTVector32 &, CFTTVector32 &) {
- }
- //------------------------------------------------------------------------------------------------
- //001B5478
- void GFXNET::PCollisionConstrain(CFTTVector32 &) {
- }
- //------------------------------------------------------------------------------------------------
- //001B5548
- void GFXNET::CopyPosition() {
- }
- //------------------------------------------------------------------------------------------------
- //001B5570
- void GFXNET::PredictPosition(float, int) {
- }
- //------------------------------------------------------------------------------------------------
- //001B55BC
- void GFXNET::ApplyForces(float, int) {
- }
- //------------------------------------------------------------------------------------------------
- //001B566C
- void GFXNET::CopyPosition(int) {
- }
- //------------------------------------------------------------------------------------------------
- //001B56B4
- void GFXNET::RecalculateVelocity(float, int) {
- }
- //------------------------------------------------------------------------------------------------
- //001B570C
- void GFXNET::VVCollisionConstrain(int, CFTTVector32 &) {
- }
- //------------------------------------------------------------------------------------------------
- //001B57E8
- void GFXNET::VECollisionConstrain(int, CFTTVector32 &) {
- }
- //------------------------------------------------------------------------------------------------
- //001B596C
- void GFXNET::VTCollisionConstrain(int, CFTTVector32 &) {
- }
- //------------------------------------------------------------------------------------------------
- //001B5B78
- void GFXNET::FTCollisionConstrain(int, CFTTVector32 &, CFTTVector32 &, bool) {
- }
- //------------------------------------------------------------------------------------------------
- //001B5EEC
- void GFXNET::TCollisionConstrain(int, CFTTVector32 &, float) {
- }
- //------------------------------------------------------------------------------------------------
- //001B61B0
- void GFXNET::ECollisionConstrain(int, CFTTVector32 &, float) {
- }
- //------------------------------------------------------------------------------------------------
- //001B6404
- void GFXNET::VCollisionConstrain(int, CFTTVector32 &, float) {
- }
- //------------------------------------------------------------------------------------------------
- //001B6560
- void GFXNET::DistanceConstrain(int, float) {
- }
- //------------------------------------------------------------------------------------------------
- //001B664C
- void GFXNET::GroundConstrain(int) {
- }
- //------------------------------------------------------------------------------------------------
- //001B6690
- void GFXNET::InternalConstrain(int, float, float, float) {
- }
- //-------------------------------------------------------------------------------------------------
- //.bss:00476468 g_pStaticObjectShadow:.ds.b 0x30
- CFTTModel *pModel_goalframe_4760A4 = nullptr;
- //001B12E0
- void GFXNET_GoalFrameInit() {
- if (pModel_goalframe_4760A4 == nullptr) {
- //001B12EA
- pModel_goalframe_4760A4 = CModelManager::LoadModel("data/models/goal/goal_frame.ftm", "data/models/goal/", EModelLoadFlags_0, 0);
- for (int dr5 = 0; dr5 != 2; dr5++) { // loc_1B131E
- // g_pStaticObjectShadow[dr5] = new CGFXSHADOWStaticShadow(pModel_goalframe_4760A4);
- }
- }
- // locret_1B1322
- }
- //-------------------------------------------------------------------------------------------------
- //001B1334
- void GFXNET_GoalFrameKill(void) {
- }
- //-------------------------------------------------------------------------------------------------
- //001B1374
- void GFXNET_GoalFrameRender(int) {
- }
- //-------------------------------------------------------------------------------------------------
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