GL.cpp 2.4 KB

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  1. #include "GL.h"
  2. //-------------------------------------------------------------------------------------------------
  3. //0015B944
  4. void GL_OffsideUpdate() {
  5. }
  6. //-------------------------------------------------------------------------------------------------
  7. //0015BA58
  8. void GL_OffsideTrigger(int) {
  9. }
  10. //-------------------------------------------------------------------------------------------------
  11. //0015BBBC
  12. void GL_OffsideCheckKick(int, int) {
  13. }
  14. //-------------------------------------------------------------------------------------------------
  15. //0015BC10
  16. void GL_OffsideReset() {
  17. }
  18. //-------------------------------------------------------------------------------------------------
  19. //0015BC80
  20. void GL_OffsideSetup(int) {
  21. }
  22. //-------------------------------------------------------------------------------------------------
  23. //0015BE4C
  24. void GL_CalculateBackLine() {
  25. }
  26. //-------------------------------------------------------------------------------------------------
  27. //0016DE9C
  28. void GL_SetTouch(int a1, int a2, bool a3, EKickType a4, char const*a5) {
  29. LOGE("GL_SetTouch%x%x%x%x%s",a1,a2,a3,a4,a5);
  30. }
  31. //-------------------------------------------------------------------------------------------------
  32. //00175E58
  33. void GL_IdleProcess() {
  34. }
  35. //-------------------------------------------------------------------------------------------------
  36. //00175F20
  37. void GL_ResetPlayers() {
  38. LOGE("GL_ResetPlayers");
  39. }
  40. //-------------------------------------------------------------------------------------------------
  41. //00175F68
  42. void GL_GameLogicProcess() {
  43. }
  44. //-------------------------------------------------------------------------------------------------
  45. //00175FAC
  46. void GL_NewPlayModeStep(EPlayModeStep) {
  47. }
  48. //-------------------------------------------------------------------------------------------------
  49. //00175FC4
  50. void GL_SetupNewPlayMode(EPlayMode) {
  51. }
  52. //-------------------------------------------------------------------------------------------------
  53. //00176040
  54. int GL_NewPlayMode(EPlayMode a1, int a2, bool a3) {
  55. LOGE("GL_NewPlayMode%x%x%x",a1,a2,a3);
  56. return rand();
  57. }
  58. //-------------------------------------------------------------------------------------------------
  59. //00176070
  60. void GL_NewPlayModeState(EPlayModeState a1) {
  61. LOGE("GL_NewPlayModeState%x",a1);
  62. }
  63. //-------------------------------------------------------------------------------------------------
  64. //001760B8
  65. void GL_UpdatePlayMode() {
  66. }
  67. //-------------------------------------------------------------------------------------------------