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- #include "CStoryTutorial.h"
- //-------------------------------------------------------------------------------------------------
- //001EC890
- void CStoryTutorial::Init(EStoryTutorial, bool, int) {
- }
- //-------------------------------------------------------------------------------------------------
- //001ECFBC
- void CStoryTutorial::Shutdown() {
- }
- //-------------------------------------------------------------------------------------------------
- //001ECFC0
- void CStoryTutorial::Init(TPoint3D, float, bool) {
- }
- //-------------------------------------------------------------------------------------------------
- //001ED1D0
- void CStoryTutorial::ShutdownAnimations() {
- }
- //-------------------------------------------------------------------------------------------------
- //001ED20C
- void CStoryTutorial::Process() {
- }
- //-------------------------------------------------------------------------------------------------
- //001ED404
- bool CStoryTutorial::CheckKickLength(TPoint p) {
- LOGE("CStoryTutorial::CheckKickLength%d%d",p.dx_0,p.dy_4);
- return rand();
- }
- //-------------------------------------------------------------------------------------------------
- //001ED4B8
- void CStoryTutorial::Render() {
- }
- //-------------------------------------------------------------------------------------------------
- //001ED874
- void CStoryTutorial::Render3D() {
- }
- //-------------------------------------------------------------------------------------------------
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