GFXCAMERA.cpp 2.9 KB

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  1. #include "GFXCAMERA.h"
  2. #include "CFE.h"
  3. #include "CFTTVector32.h"
  4. CFTTVector32 GFXCAMERA_vTarget;
  5. CFTTMatrix32 GFXCAMERA_mProjMatrix;
  6. CFTTMatrix32 GFXCAMERA_mViewMatrix;
  7. CFTTMatrix32 GFXCAMERA_mInvViewProj;
  8. CFTTVector32 GFXCAMERA_vCamDir;
  9. CFTTVector32 GFXCAMERA_vCamUp;
  10. CFTTVector32 GFXCAMERA_vCamRight;
  11. bool GFXCAMERA_bOverrideViewport;
  12. int GFXCAMERA_iViewPortWidth;
  13. int GFXCAMERA_iViewPortHeight;
  14. float GFXCAMERA_fYOffset;
  15. float GFXCAMERA_fDOFFocus;
  16. float GFXCAMERA_fDOFDistance;
  17. float GFXCAMERA_fFOV = 1.0472;
  18. CFTTVector32 GFXCAMERA_vUp = {0.0, 1.0, 0.0};
  19. CFTTVector32 GFXCAMERA_vPos = {10.0, 10.0, 10.0};
  20. float GFXCAMERA_fNearClipPlane = 0.5;
  21. float GFXCAMERA_fFarClipPlane = 375.0;
  22. float GFXCAMERA_fDOFMultiplier = 1.0;
  23. //-------------------------------------------------------------------------------------------------
  24. //0017CA64 //^_^
  25. void GFXCAMERA_OverrideViewport(bool b0, int a1, int a2) {
  26. }
  27. //-------------------------------------------------------------------------------------------------
  28. //0017CAC8
  29. void GFXCAMERA_ApplyIngameSettings(float, float) {
  30. }
  31. //-------------------------------------------------------------------------------------------------
  32. //0017CBF0
  33. void GFXCAMERA_Set(TPoint3D *, TPoint3D *, TPoint3D *, int, int, int, int, int, bool) {
  34. }
  35. //-------------------------------------------------------------------------------------------------
  36. //0017CDC0
  37. void GFXCAMERA_ScreenToWorld(CFTTVector32 *, TPoint const *, float) {
  38. }
  39. //-------------------------------------------------------------------------------------------------
  40. //0017CE20
  41. void GFXCAMERA_ScreenToWorldRay(TPoint const *, CFTTVector32 &, CFTTVector32 &) {
  42. }
  43. //-------------------------------------------------------------------------------------------------
  44. //0017CFC8
  45. void GFXCAMERA_ScreenToGame(TPoint3D *p1, TPoint const *p2, int i3) {
  46. LOGE("GFXCAMERA_GameToScreen%p%p%d",p1,p2,i3);
  47. }
  48. //-------------------------------------------------------------------------------------------------
  49. //0017D028
  50. void GFXCAMERA_GameToScreen(TPoint *p1, TPoint const *p2) {
  51. LOGE("GFXCAMERA_GameToScreen%p%p",p1,p2);
  52. }
  53. //-------------------------------------------------------------------------------------------------
  54. //0017D040
  55. void GFXCAMERA_GameToScreen(TPoint *p1, TPoint3D const *p2) {
  56. LOGE("GFXCAMERA_GameToScreen%p%p",p1,p2);
  57. }
  58. //-------------------------------------------------------------------------------------------------
  59. //0017D0D0
  60. void GFXCAMERA_WorldToScreen(TPoint *, CFTTVector32 *) {
  61. }
  62. //-------------------------------------------------------------------------------------------------
  63. //0017D168
  64. void GFXCAMERA_UpdateMatrices() {
  65. }
  66. //-------------------------------------------------------------------------------------------------
  67. //0017D2BC
  68. bool GFXCAMERA_CullExterior(CFTTVector32 const &, CFTTVector32 const &) {
  69. return false;
  70. }
  71. //-------------------------------------------------------------------------------------------------