CBallProj.cpp 2.2 KB

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  1. #include "CBallProj.h"
  2. CBallProj cBallProj;
  3. //-------------------------------------------------------------------------------------------------
  4. //00158AF8
  5. int CBallProj::GetTimeHeight(int) {
  6. return 0;
  7. }
  8. //-------------------------------------------------------------------------------------------------
  9. //00158B7C
  10. void CBallProj::EnsureProj(int) {
  11. }
  12. //-------------------------------------------------------------------------------------------------
  13. //00158BB4
  14. void CBallProj::Iterate(CBall *) {
  15. }
  16. //-------------------------------------------------------------------------------------------------
  17. //00158D74
  18. int CBallProj::GetHeightTime(int, int) {
  19. return 0;
  20. }
  21. //-------------------------------------------------------------------------------------------------
  22. //00158E50
  23. bool CBallProj::GetTimePos(TPoint *, int) {
  24. return false;
  25. }
  26. //-------------------------------------------------------------------------------------------------
  27. //00158ED0
  28. void CBallProj::GetTimePos3D(TPoint3D *, int) {
  29. }
  30. //-------------------------------------------------------------------------------------------------
  31. //00158F68
  32. void CBallProj::GetTimeSpeed(int) {
  33. }
  34. //-------------------------------------------------------------------------------------------------
  35. //00158FA0
  36. int CBallProj::GetBallPosTime(TPoint) {
  37. return 0;
  38. }
  39. //-------------------------------------------------------------------------------------------------
  40. //001590D4
  41. void CBallProj::StoreBallProj(bool) {
  42. }
  43. //-------------------------------------------------------------------------------------------------
  44. //00159114
  45. void CBallProj::ClearProj() {
  46. }
  47. //-------------------------------------------------------------------------------------------------
  48. //00159164
  49. int CBallProj::CheckBallProj() {
  50. return 0;
  51. }
  52. //-------------------------------------------------------------------------------------------------
  53. //0015919C
  54. uint CBallProj::GetPathNearestPoint(TPoint3D *, TPoint3D *, int *) {
  55. return 0;
  56. }
  57. //-------------------------------------------------------------------------------------------------
  58. //00159220
  59. uint CBallProj::GetPathNearestPoint(TPoint *, TPoint *, int *) {
  60. return 0;
  61. }
  62. //-------------------------------------------------------------------------------------------------