SNDGAME.cpp 5.1 KB

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  1. #include "SNDGAME.h"
  2. bool SNDGAME_bInitialised;
  3. bool SNDGAME_bCommentaryEnabled;
  4. int SNDGAME_iSfxBeingPlayed;
  5. int SNDGAME_iCommentaryBeingPlayed;
  6. int SNDGAME_iCrowdBeingPlayed;
  7. //-------------------------------------------------------------------------------------------------
  8. //001D189C
  9. void SNDGEN_Init() {
  10. }
  11. //-------------------------------------------------------------------------------------------------
  12. //001D1914
  13. void SNDGEN_SetOptionsVolumes() {
  14. }
  15. //-------------------------------------------------------------------------------------------------
  16. //001D1998
  17. void SNDGEN_Process() {
  18. }
  19. //-------------------------------------------------------------------------------------------------
  20. //001D199C
  21. void SNDGEN_Shutdown() {
  22. }
  23. //-------------------------------------------------------------------------------------------------
  24. //001D19FC
  25. void SNDGEN_SetVolume(EAUDIO_TYPES, float) {
  26. }
  27. //-------------------------------------------------------------------------------------------------
  28. //001D1A8C
  29. void SNDGEN_PlaySFXVol(int, float) {
  30. }
  31. //-------------------------------------------------------------------------------------------------
  32. //001D1AC8
  33. void SNDGAME_Init() {
  34. }
  35. //-------------------------------------------------------------------------------------------------
  36. //001D1BA8
  37. void SNDGAME_Commentary_Init() {
  38. }
  39. //-------------------------------------------------------------------------------------------------
  40. //001D1BD8
  41. void SNDGAME_Crowd_Init() {
  42. }
  43. //-------------------------------------------------------------------------------------------------
  44. //001D1C54
  45. void SNDGAME_ResetSoundBeingPlayed() {
  46. }
  47. //-------------------------------------------------------------------------------------------------
  48. //001D1C80
  49. void SNDGAME_Process() {
  50. }
  51. //-------------------------------------------------------------------------------------------------
  52. //001D1CA0
  53. void SNDGAME_Commentary_Process() {
  54. }
  55. //-------------------------------------------------------------------------------------------------
  56. //001D1D68
  57. void SNDGAME_Crowd_Process() {
  58. }
  59. //-------------------------------------------------------------------------------------------------
  60. //001D1EF8
  61. void SNDGAME_Shutdown() {
  62. }
  63. //-------------------------------------------------------------------------------------------------
  64. //001D1F2C
  65. void SNDGAME_Crowd_Shutdown() {
  66. }
  67. //-------------------------------------------------------------------------------------------------
  68. //001D1F68
  69. void SNDGAME_Commentary_Shutdown() {
  70. }
  71. //-------------------------------------------------------------------------------------------------
  72. //001D1F80
  73. void SNDGAME_Crowd_Play(int, float) {
  74. }
  75. //-------------------------------------------------------------------------------------------------
  76. //001D2020
  77. void SNDGAME_Crowd_StopReactions() {
  78. LOGI("SNDGAME_Crowd_StopReactions entry");
  79. }
  80. //-------------------------------------------------------------------------------------------------
  81. //001D2058
  82. void SNDGAME_Crowd_PlayReaction(int a1) {
  83. LOGE("SNDGAME_Crowd_PlayReaction%x",a1);
  84. }
  85. //-------------------------------------------------------------------------------------------------
  86. //001D20A8
  87. void SNDGAME_SetCrowdBeingPlayed(int) {
  88. }
  89. //-------------------------------------------------------------------------------------------------
  90. //001D20B8
  91. void SNDGAME_Crowd_Pause(bool) {
  92. }
  93. //-------------------------------------------------------------------------------------------------
  94. //001D2174
  95. int SNDGAME_Commentary_Queue_Get() {
  96. return 0;
  97. }
  98. //-------------------------------------------------------------------------------------------------
  99. //001D21B0
  100. void SNDGAME_SetCommentaryBeingPlayed(int) {
  101. }
  102. //-------------------------------------------------------------------------------------------------
  103. //001D21C0
  104. void SNDGAME_Commentary_Stop() {
  105. }
  106. //-------------------------------------------------------------------------------------------------
  107. //001D21E8
  108. void SNDGAME_Commentary_QueueTypeXPriority(int, int, int) {
  109. }
  110. //-------------------------------------------------------------------------------------------------
  111. //001D2248
  112. void SNDGAME_Commentary_QueueXPriority(int, int) {
  113. }
  114. //-------------------------------------------------------------------------------------------------
  115. //001D2298
  116. void SNDGAME_Commentary_SetEnabled(bool) {
  117. }
  118. //-------------------------------------------------------------------------------------------------
  119. //001D22A8
  120. void SNDGAME_PlaySFX(int a1) {
  121. LOGE("%x%x%s",a1,rand(),"SNDGAME_PlaySFX");
  122. }
  123. //-------------------------------------------------------------------------------------------------
  124. //001D23D4
  125. void SNDGAME_SetSfxBeingPlayed(int) {
  126. }
  127. //-------------------------------------------------------------------------------------------------
  128. //001D23FC
  129. int SNDGAME_GetSfxBeingPlayed() {
  130. return 0;
  131. }
  132. //-------------------------------------------------------------------------------------------------
  133. //001D240C
  134. int SNDGAME_GetCommentaryBeingPlayed() {
  135. return 0;
  136. }
  137. //-------------------------------------------------------------------------------------------------
  138. //001D241C
  139. int SNDGAME_GetCrowdBeingPlayed() {
  140. return 0;
  141. }
  142. //-------------------------------------------------------------------------------------------------