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- #include "CGfxKits.h"
- #include "CFTTTexture.h"
- #include "CFTTTexLoadOptions.h"
- #include "FETU.h"
- #include "CGFXSpec.h"
- #include "TGame.h"
- #include "FTTMutex.h"
- #include "CFE.h"
- #include "CGraphicsTexLoadOptions.h"
- #include "CMatchSetup.h"
- #include "CFTTGraphicsDevice.h"
- #include "CFTTClearSettings.h"
- #include "FTT2D.h"
- #include "FE2D.h"
- #include "XSYS.h"
- #include "CKitGenShader.h"
- #include "CFTTTextureManager.h"
- // 0045FBA8
- TBuildKitTeamTextures GFXPLAYER_tGameKitTextures[2];
- CachedKitTemplate CGfxKits::ms_tCachedKitTemplates[16];
- int CGfxKits::ms_iNumCachedKitTemplates;
- int CGfxKits::ms_tBuildKitSetup;
- RefKitProperty_st g_tRefKitProperty[8] = {
- {0xFF40B840, 0xFFFFFFFF, 0},
- {0xFF6880D8, 0xFF000000, 0},
- {0xFFE0E058, 0xFF000000, 0},
- {0xFFC0C0C0, 0xFF000000, 0},
- {0xFF000000, 0xFFFFFFFF, 0},
- {0xFFD83030, 0xFFFFFFFF, 0},
- {0xFF188018, 0xFFFFFFFF, 0},
- {0xFFFF8000, 0xFF000000, 0}};
- //-------------------------------------------------------------------------------------------------
- //00184AE4 ^_^
- CFTTTexture *CGfxKits::GetTexture(int &i0,
- TBuildKitTeamTextures *pTBuildKitTeamTextures1,
- int i2,
- EKitTextureType e3,
- CFTTTexLoadOptions const *pCFTTTexLoadOptions4) {
- LOGE("CGfxKits::GetTexture%x%x%x%x%x",i0,pTBuildKitTeamTextures1,i2,e3,pCFTTTexLoadOptions4);
- return (CFTTTexture*)rand();
- }
- //-------------------------------------------------------------------------------------------------
- //00184AE8 ^_^
- CFTTTexture *CGfxKits::BuildTexture(int &i0,
- TBuildKitTeamTextures *pTBuildKitTeamTextures1,
- int i2,
- EKitTextureType e3,
- CFTTTexLoadOptions const *pCFTTTexLoadOptions4) {
- return nullptr;
- }
- //-------------------------------------------------------------------------------------------------
- //0018516C ^_^
- int CGfxKits::BeginBuildKit(int i0) {
- LOGE("CGfxKits::BeginBuildKit%x",i0);
- return rand();
- }
- //-------------------------------------------------------------------------------------------------
- //00185184 ^_^
- void CGfxKits::EndBuildKit() {
- LOGE("CGfxKits::EndBuildKit");
- }
- //-------------------------------------------------------------------------------------------------
- //001851A0 ^_^
- void CGfxKits::EmptyKitTemplateCache() {
- }
- //-------------------------------------------------------------------------------------------------
- //001851DC ^_^
- void CGfxKits::FreeKitTeamTextures(TBuildKitTeamTextures *pTBuildKitTeamTextures0) {
- LOGE("CGfxKits::FreeKitTeamTextures%x",pTBuildKitTeamTextures0);
- }
- //-------------------------------------------------------------------------------------------------
- //0018521C ^_^
- void CGfxKits::LoadKitTeamTextures(CTeam *pCTeam0, TBuildKitTeamTextures *pTBuildKitTeamTextures1, CFTTTexLoadOptions const &pCFTTTexLoadOptions2, int i3) {
- LOGE("CGfxKits::LoadKitTeamTextures%x%x%x%x",pCTeam0,pTBuildKitTeamTextures1,pCFTTTexLoadOptions2,i3);
- }
- //-------------------------------------------------------------------------------------------------
- //0018529C ^_^ 要开栈保护编译
- CFTTTexture *CGfxKits::GetKitTemplate(bool b0, int i1, int i2, CFTTTexLoadOptions const &pCFTTTexLoadOptions3) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //00185448 ^_^
- void CGfxKits::ReleaseKitTemplate(CFTTTexture *pCFTTTexture0) {
- }
- //-------------------------------------------------------------------------------------------------
- //00185480 ^_^
- int CGfxKits::GetColour(int i0, int i1, ETeamColour eTeamColour2, bool b3, bool b4, int i5) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
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