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- //XDBG.h - [2020-06-22 11:41:46]
- #ifndef _XDBG_H_
- #define _XDBG_H_
- #include "CFTTVector32.h"
- /*
- 0011C31C XDBG_CleanupDebugRenderers()
- 0011C358 XDBG_DrawDebugLine(CFTTVector32 *,CFTTVector32 *,uint)
- 0011C480 XDBG_CreateDebugCircleRenderHelper()
- 0011C520 XDBG_DrawDebugCircle(CFTTVector32 *,float,uint)
- 0011C620 XDBG_DrawDebugCircleFC(CFTTVector32 *,float,uint,bool)
- 0011C77C XDBG_DrawDebugLineGame(TPoint,TPoint,uint)
- 0011C798 XDBG_DrawDebugLineGame(TPoint3D,TPoint3D,uint)
- 0011C818 XDBG_DrawDebugLineGameA(TPoint,TPoint,uint)
- 0011C89C XDBG_DrawDebugCircleGame(TPoint3D,int,uint)
- 0011C8FC XDBG_DrawDebugCircleGame(TPoint,int,uint)
- 0011C90C XDBG_DrawDebugCircleGameFC(TPoint3D,int,uint,bool)
- 0011C96C XDBG_DrawDebugCircleGameFC(TPoint,int,uint,bool)
- 0011C980 XDBG_RenderPlayerHUD()
- 0011C984 XDBG_RenderPlayerDebug()
- */
- void XDBG_CleanupDebugRenderers(); //0011C31C
- void XDBG_DrawDebugLine(CFTTVector32 *, CFTTVector32 *, uint); //0011C358
- void XDBG_CreateDebugCircleRenderHelper(); //0011C480
- void XDBG_DrawDebugCircle(CFTTVector32 *, float, uint); //0011C520
- void XDBG_DrawDebugCircleFC(CFTTVector32 *, float, uint, bool); //0011C620
- void XDBG_DrawDebugLineGame(TPoint, TPoint, uint); //0011C77C
- void XDBG_DrawDebugLineGame(TPoint3D, TPoint3D, uint); //0011C798
- void XDBG_DrawDebugLineGameA(TPoint, TPoint, uint); //0011C818
- void XDBG_DrawDebugCircleGame(TPoint3D, int, uint); //0011C89C
- void XDBG_DrawDebugCircleGame(TPoint, int, uint); //0011C8FC
- void XDBG_DrawDebugCircleGameFC(TPoint3D, int, uint, bool); //0011C90C
- void XDBG_DrawDebugCircleGameFC(TPoint, int, uint, bool); //0011C96C
- void XDBG_RenderPlayerHUD(); //0011C980
- void XDBG_RenderPlayerDebug(); //0011C984
- #endif //_XDBG_H_
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