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- #ifndef _RED_CCPARTICLESYSTEMQUADLOADER_H_
- #define _RED_CCPARTICLESYSTEMQUADLOADER_H_
- #include "base/CCRef.h"
- #include "2d/CCParticleSystemQuad.h"
- #include "CCNodeLoader.h"
- namespace redream {
- /* Forward declaration. */
- class REDReader;
- class CC_DLL ParticleSystemQuadLoader : public NodeLoader {
- public:
- /**
- * @js NA
- * @lua NA
- */
- virtual ~ParticleSystemQuadLoader() {};
- /**
- * @js NA
- * @lua NA
- */
- RED_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(redream::ParticleSystemQuadLoader, loader);
- protected:
- /**
- * @js NA
- * @lua NA
- */
- RED_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(cocos2d::ParticleSystemQuad);
- /**
- * @js NA
- * @lua NA
- */
- virtual void onHandlePropTypeIntegerLabeled(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, int pIntegerLabeled, REDReader * ccbReader);
- /**
- * @js NA
- * @lua NA
- */
- virtual void onHandlePropTypePoint(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Vec2 pPoint, REDReader * ccbReader);
- /**
- * @js NA
- * @lua NA
- */
- virtual void onHandlePropTypeFloat(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, float pFloat, REDReader * ccbReader);
- /**
- * @js NA
- * @lua NA
- */
- virtual void onHandlePropTypeInteger(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, int pInteger, REDReader * ccbReader);
- /**
- * @js NA
- * @lua NA
- */
- virtual void onHandlePropTypeFloatVar(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, float * pFloatVar, REDReader * ccbReader);
- /**
- * @js NA
- * @lua NA
- */
- virtual void onHandlePropTypeColor4FVar(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Color4F * pColor4FVar, REDReader * ccbReader);
- /**
- * @js NA
- * @lua NA
- */
- virtual void onHandlePropTypeBlendFunc(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::BlendFunc pBlendFunc, REDReader * ccbReader);
- /**
- * @js NA
- * @lua NA
- */
- virtual void onHandlePropTypeCheck(cocos2d::Node * pNode, cocos2d::Node * /*pParent*/, const char* pPropertyName, bool pCheck, REDReader * /*ccbReader*/);
- virtual void onHandlePropTypeTexture(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Texture2D * pTexture2D, REDReader * ccbReader);
- //add by djd 粒子支持plist大纹理,优先走大纹理找不到就走小图.
- virtual void onHandlePropTypeSpriteFrame(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::SpriteFrame * pSpriteFrame, REDReader * ccbReader);
- };
- }
- #endif
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