CCProgressTimerLoader.h 1.5 KB

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  1. #ifndef _RED_CCPROGRESSTIMERLOADER_H_
  2. #define _RED_CCPROGRESSTIMERLOADER_H_
  3. #include "CCNodeLoader.h"
  4. #include "2d/CCProgressTimer.h"
  5. namespace redream {
  6. /* Forward declaration. */
  7. class REDReader;
  8. class CC_DLL ProgressTimerLoader : public NodeLoader {
  9. public:
  10. /**
  11. * @js NA
  12. * @lua NA
  13. */
  14. virtual ~ProgressTimerLoader() {};
  15. RED_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(ProgressTimerLoader, loader);
  16. protected:
  17. cocos2d::ProgressTimer* createNode(cocos2d::Node * pParent, redream::REDReader * ccbReader);
  18. // RED_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(cocos2d::ProgressTimer);
  19. void onHandlePropTypeIntegerLabeled(cocos2d::Node * /*pNode*/, cocos2d::Node * /*pParent*/, const char* pPropertyName, int /*pIntegerLabeled*/, REDReader * /*redReader*/);
  20. void onHandlePropTypePoint(cocos2d::Node * pNode, cocos2d::Node * /*pParent*/, const char* pPropertyName, cocos2d::Vec2 pPoint, REDReader * /*redReader*/);
  21. void onHandlePropTypeFloat(cocos2d::Node * /*pNode*/, cocos2d::Node * /*pParent*/, const char* pPropertyName, float pFloat, REDReader * /*redReader*/);
  22. void onHandlePropTypeSpriteFrame(cocos2d::Node * /*pNode*/, cocos2d::Node * /*pParent*/, const char* pPropertyName, cocos2d::SpriteFrame * /*pSpriteFrame*/, REDReader * /*redReader*/);
  23. void onHandlePropTypeByte(cocos2d::Node * /*pNode*/, cocos2d::Node * /*pParent*/, const char* pPropertyName, unsigned char /*pByte*/, REDReader * /*redReader*/);
  24. };
  25. }//namespace
  26. #endif