Redream.h 1.1 KB

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  1. #ifndef __EDITOR_SUPPORT_REDREAM_H__
  2. #define __EDITOR_SUPPORT_REDREAM_H__
  3. #include "REDAnimationManager.h"
  4. #include "REDFileLoader.h"
  5. #include "REDKeyframe.h"
  6. #include "REDMemberVariableAssigner.h"
  7. #include "REDReader.h"
  8. #include "REDSelectorResolver.h"
  9. #include "REDSequence.h"
  10. #include "REDSequenceProperty.h"
  11. #include "CCControlButtonLoader.h"
  12. #include "CCControlLoader.h"
  13. #include "CCLabelBMFontLoader.h"
  14. #include "CCLabelTTFLoader.h"
  15. #include "CCLayerColorLoader.h"
  16. #include "CCLayerGradientLoader.h"
  17. #include "CCLayerLoader.h"
  18. #include "CCMenuItemImageLoader.h"
  19. #include "CCMenuItemLoader.h"
  20. #include "CCMenuLoader.h"
  21. #include "CCNode+REDRelativePositioning.h"
  22. #include "CCNodeLoader.h"
  23. #include "CCNodeLoaderLibrary.h"
  24. #include "CCNodeLoaderListener.h"
  25. #include "CCParticleSystemQuadLoader.h"
  26. #include "CCScale9SpriteLoader.h"
  27. #include "CCScrollViewLoader.h"
  28. #include "CCSpriteLoader.h"
  29. #include "2d/ZMLCCParticleSystem.h"
  30. #include "2d/ZMLCCParticleSystemQuad.h"
  31. #include "2d/ZGFrameActionSprite.h"
  32. #include "2d/ZGFrameActionSprite.h"
  33. #include "extensions/GUI/CCControlExtension/REDNodeButton.h"
  34. #endif // __EDITOR_SUPPORT_redream_H__