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- #include "ACT.h"
- //-------------------------------------------------------------------------------------------------
- //0016DA80
- __attribute__((noinline)) void ACT_KickSetup(CPlayer *, TKickSetup *, TPoint3D *, bool) {
- }
- //-------------------------------------------------------------------------------------------------
- //0016DB60
- __attribute__((noinline)) void ACT_KickControlAction(int, TKickSetup *, CPlayer *, TPoint3D, TPoint3D) {
- }
- //-------------------------------------------------------------------------------------------------
- //0016E170
- __attribute__((noinline)) int ACT_GetImpactRot(CPlayer *pPlayer0, CPlayer *pPlayer1) {
- LOGI("ACT_GetImpactRot %p %p", pPlayer0, pPlayer1);
- return 1;
- }
- //-------------------------------------------------------------------------------------------------
- //0016E1A4
- __attribute__((noinline)) void ACT_TackleSetPlayerState(CPlayer *, int, int, int, EACTION, TActionSetup *) {
- }
- //-------------------------------------------------------------------------------------------------
- //0016E4B8
- __attribute__((noinline)) void ACT_PressureConservativeTackleInit(int, CPlayer *, CPlayer *) {
- }
- //-------------------------------------------------------------------------------------------------
- //00171DB4
- __attribute__((noinline)) void ACT_PressureJostleStandDisable(CPlayer *) {
- }
- //-------------------------------------------------------------------------------------------------
- //00171DCA
- __attribute__((noinline)) void ACT_PressureJostleStandEnable(CPlayer *, CPlayer *) {
- }
- //-------------------------------------------------------------------------------------------------
- //001D2A14
- __attribute__((noinline)) int ACT_KickCheckInitialPath(CPlayer *, TPoint, TPoint) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
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