ACT.h 1.3 KB

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  1. //ACT - [2020-04-13 11:57:46]
  2. #ifndef _ACT_H_
  3. #define _ACT_H_
  4. #include "CPlayer.h"
  5. /*
  6. 0016DA80 ACT_KickSetup(CPlayer *,TKickSetup *,TPoint3D *,bool)
  7. 0016DB60 ACT_KickControlAction(int,TKickSetup *,CPlayer *,TPoint3D,TPoint3D)
  8. 0016E170 ACT_GetImpactRot(CPlayer *,CPlayer *)
  9. 0016E1A4 ACT_TackleSetPlayerState(CPlayer *,int,int,int,EACTION,TActionSetup *)
  10. 0016E4B8 ACT_PressureConservativeTackleInit(int,CPlayer *,CPlayer *)
  11. 00171DB4 ACT_PressureJostleStandDisable(CPlayer *)
  12. 00171DCA ACT_PressureJostleStandEnable(CPlayer *,CPlayer *)
  13. 001D2A14 ACT_KickCheckInitialPath(CPlayer *,TPoint,TPoint)
  14. */
  15. //size: 0x18
  16. struct TKickSetup {
  17. sint16 field_0;
  18. sint16 field_2;
  19. int filed_4;
  20. int filed_8;
  21. int filed_C;
  22. int filed_10;
  23. sint16 filed_14;
  24. sint16 filed_16;
  25. };
  26. //0016DA80
  27. void ACT_KickSetup(CPlayer *, TKickSetup *, TPoint3D *, bool);
  28. //0016DB60
  29. void ACT_KickControlAction(int, TKickSetup *, CPlayer *, TPoint3D, TPoint3D);
  30. //0016E170
  31. int ACT_GetImpactRot(CPlayer *, CPlayer *);
  32. //0016E1A4
  33. void ACT_TackleSetPlayerState(CPlayer *, int, int, int, EACTION, TActionSetup *);
  34. //0016E4B8
  35. void ACT_PressureConservativeTackleInit(int, CPlayer *, CPlayer *);
  36. //00171DB4
  37. void ACT_PressureJostleStandDisable(CPlayer *);
  38. //00171DCA
  39. void ACT_PressureJostleStandEnable(CPlayer *, CPlayer *);
  40. //001D2A14
  41. int ACT_KickCheckInitialPath(CPlayer *, TPoint, TPoint);
  42. #endif //_ACT_H_