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- //ACT - [2020-04-13 11:57:46]
- #ifndef _ACT_H_
- #define _ACT_H_
- #include "CPlayer.h"
- /*
- 0016DA80 ACT_KickSetup(CPlayer *,TKickSetup *,TPoint3D *,bool)
- 0016DB60 ACT_KickControlAction(int,TKickSetup *,CPlayer *,TPoint3D,TPoint3D)
- 0016E170 ACT_GetImpactRot(CPlayer *,CPlayer *)
- 0016E1A4 ACT_TackleSetPlayerState(CPlayer *,int,int,int,EACTION,TActionSetup *)
- 0016E4B8 ACT_PressureConservativeTackleInit(int,CPlayer *,CPlayer *)
- 00171DB4 ACT_PressureJostleStandDisable(CPlayer *)
- 00171DCA ACT_PressureJostleStandEnable(CPlayer *,CPlayer *)
- 001D2A14 ACT_KickCheckInitialPath(CPlayer *,TPoint,TPoint)
- */
- //size: 0x18
- struct TKickSetup {
- sint16 field_0;
- sint16 field_2;
- int filed_4;
- int filed_8;
- int filed_C;
- int filed_10;
- sint16 filed_14;
- sint16 filed_16;
- };
- //0016DA80
- void ACT_KickSetup(CPlayer *, TKickSetup *, TPoint3D *, bool);
- //0016DB60
- void ACT_KickControlAction(int, TKickSetup *, CPlayer *, TPoint3D, TPoint3D);
- //0016E170
- int ACT_GetImpactRot(CPlayer *, CPlayer *);
- //0016E1A4
- void ACT_TackleSetPlayerState(CPlayer *, int, int, int, EACTION, TActionSetup *);
- //0016E4B8
- void ACT_PressureConservativeTackleInit(int, CPlayer *, CPlayer *);
- //00171DB4
- void ACT_PressureJostleStandDisable(CPlayer *);
- //00171DCA
- void ACT_PressureJostleStandEnable(CPlayer *, CPlayer *);
- //001D2A14
- int ACT_KickCheckInitialPath(CPlayer *, TPoint, TPoint);
- #endif //_ACT_H_
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