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- #include "CCircle2dShader.h"
- #include "shader_data/CCircle2dShader_Setup.h"
- #include "CFTTMaterialManager.h"
- CCircle2dShader CCircle2dShader::s_tInstance;
- //-------------------------------------------------------------------------------------------------
- //001CF6DC
- CCircle2dShader::CCircle2dShader() : CFTTUberShader(&CCircle2dShaderSetup_323DD4) {
- }
- //-------------------------------------------------------------------------------------------------
- //001CF6E8
- CCircle2dShader::~CCircle2dShader() {
- }
- //-------------------------------------------------------------------------------------------------
- //001BE5E8
- void CCircle2dShader::SetFlipY(float a2) {
- }
- //-------------------------------------------------------------------------------------------------
- //001BE5FA
- void CCircle2dShader::SetCentre(float const* a2) {
- }
- //-------------------------------------------------------------------------------------------------
- //001BE606
- void CCircle2dShader::SetInner(float a2) {
- }
- //-------------------------------------------------------------------------------------------------
- //001BE618
- void CCircle2dShader::SetOuter(float a2) {
- }
- //-------------------------------------------------------------------------------------------------
- //001BE62A
- void CCircle2dShader::SetAngleMin(float a2) {
- }
- //-------------------------------------------------------------------------------------------------
- //001BE63C
- void CCircle2dShader::SetAngleMax(float a1) {
- }
- //-------------------------------------------------------------------------------------------------
- //001CF6EC
- ushort CCircle2dShader::CreateMat() {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
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