CCrowdCardShader.cpp 1.8 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243
  1. #include "CCrowdCardShader.h"
  2. #include "CFTTMaterialManager.h"
  3. #include "shader_data/CCrowdCardShader_Setup.h"
  4. //-------------------------------------------------------------------------------------------------
  5. //001CF77C
  6. CCrowdCardShader::CCrowdCardShader() : CFTTUberShader(&CCrowdCardShaderSetup_324080) {
  7. }
  8. //-------------------------------------------------------------------------------------------------
  9. //001CF788
  10. CCrowdCardShader::~CCrowdCardShader() {
  11. }
  12. //-------------------------------------------------------------------------------------------------
  13. //001A4070
  14. void CCrowdCardShader::SetDiffuse(CFTTTexParam aTexParam, int a2) {
  15. }
  16. //-------------------------------------------------------------------------------------------------
  17. //001A4088
  18. void CCrowdCardShader::SetRotation(float a2, int a3) {
  19. }
  20. //-------------------------------------------------------------------------------------------------
  21. //001A4098
  22. void CCrowdCardShader::SetUp(float a2, int a3) {
  23. }
  24. //-------------------------------------------------------------------------------------------------
  25. //001A40A8
  26. void CCrowdCardShader::SetAlpha(float a2, int a3) {
  27. }
  28. //-------------------------------------------------------------------------------------------------
  29. //001A40B8
  30. void CCrowdCardShader::SetLightDir(CFTTVector32 const& pVector32) {
  31. }
  32. //-------------------------------------------------------------------------------------------------
  33. //001CF78C
  34. ushort CCrowdCardShader::CreateMat(ECrowdCardShader_Axis eAxis,
  35. CFTTVector32 const& pVector32,
  36. float a4,
  37. float a5,
  38. float a6,
  39. CFTTTexParam aTexParam) {
  40. return 0;
  41. }
  42. //-------------------------------------------------------------------------------------------------