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- #include "CCrowdCardShader.h"
- #include "CFTTMaterialManager.h"
- #include "shader_data/CCrowdCardShader_Setup.h"
- //-------------------------------------------------------------------------------------------------
- //001CF77C
- CCrowdCardShader::CCrowdCardShader() : CFTTUberShader(&CCrowdCardShaderSetup_324080) {
- }
- //-------------------------------------------------------------------------------------------------
- //001CF788
- CCrowdCardShader::~CCrowdCardShader() {
- }
- //-------------------------------------------------------------------------------------------------
- //001A4070
- void CCrowdCardShader::SetDiffuse(CFTTTexParam aTexParam, int a2) {
- }
- //-------------------------------------------------------------------------------------------------
- //001A4088
- void CCrowdCardShader::SetRotation(float a2, int a3) {
- }
- //-------------------------------------------------------------------------------------------------
- //001A4098
- void CCrowdCardShader::SetUp(float a2, int a3) {
- }
- //-------------------------------------------------------------------------------------------------
- //001A40A8
- void CCrowdCardShader::SetAlpha(float a2, int a3) {
- }
- //-------------------------------------------------------------------------------------------------
- //001A40B8
- void CCrowdCardShader::SetLightDir(CFTTVector32 const& pVector32) {
- }
- //-------------------------------------------------------------------------------------------------
- //001CF78C
- ushort CCrowdCardShader::CreateMat(ECrowdCardShader_Axis eAxis,
- CFTTVector32 const& pVector32,
- float a4,
- float a5,
- float a6,
- CFTTTexParam aTexParam) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
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