CCrowdNewShader.cpp 1.7 KB

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  1. #include "CCrowdNewShader.h"
  2. #include "CFTTMaterialManager.h"
  3. #include "shader_data/CCrowdNewShader_Setup.h"
  4. CCrowdNewShader CCrowdNewShader::s_tInstance;
  5. //-------------------------------------------------------------------------------------------------
  6. //001CF874
  7. CCrowdNewShader::CCrowdNewShader() : CFTTUberShader(&CCrowdNewShaderSetup_324348) {
  8. }
  9. //-------------------------------------------------------------------------------------------------
  10. //001CF880
  11. CCrowdNewShader::~CCrowdNewShader() {
  12. }
  13. //-------------------------------------------------------------------------------------------------
  14. //00197126
  15. void CCrowdNewShader::SetDiffuse(CFTTTexParam aTexParam, int a2) {
  16. LOGE("%x%x%x",aTexParam.GetFlag0(),aTexParam.GetFlag4(),a2);
  17. }
  18. //-------------------------------------------------------------------------------------------------
  19. //001A0DF0
  20. void CCrowdNewShader::SetUVOffsetH(CFTTVector32x4 const& pVector32x4) {
  21. }
  22. //-------------------------------------------------------------------------------------------------
  23. //001A0DFC
  24. void CCrowdNewShader::SetUVOffsetA(CFTTVector32x4 const& pVector32x4) {
  25. }
  26. //-------------------------------------------------------------------------------------------------
  27. //001A0E08
  28. void CCrowdNewShader::SetYOffset(CFTTVector32x4 const& pVector32x4) {
  29. }
  30. //-------------------------------------------------------------------------------------------------
  31. //001CF884
  32. ushort CCrowdNewShader::CreateMat(ECrowdNewShader_Quads eQuads,
  33. ECrowdNewShader_Alphatest eAlphatest,
  34. CFTTTexParam aTexParam,
  35. ECrowdNewShader_CullMode eCullMode) {
  36. return 0;
  37. }
  38. //-------------------------------------------------------------------------------------------------