CGaussianNewShader.cpp 2.7 KB

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  1. #include "CGaussianNewShader.h"
  2. #include "CFTTMaterialManager.h"
  3. #include "shader_data/CGaussianNewShader_Setup.h"
  4. CGaussianNewShader CGaussianNewShader::s_tInstance;
  5. //-------------------------------------------------------------------------------------------------
  6. //001CFA68
  7. CGaussianNewShader::CGaussianNewShader() : CFTTUberShader(&CGaussianNewShaderSetup_324AAC) {
  8. }
  9. //-------------------------------------------------------------------------------------------------
  10. //001CFA74
  11. CGaussianNewShader::~CGaussianNewShader() {
  12. }
  13. //-------------------------------------------------------------------------------------------------
  14. //0018A180
  15. void CGaussianNewShader::SetTaps(EGaussianNewShader_Taps eTaps) {
  16. }
  17. //-------------------------------------------------------------------------------------------------
  18. //0018A192
  19. void CGaussianNewShader::SetMulti(EGaussianNewShader_Multi eMulti) {
  20. }
  21. //-------------------------------------------------------------------------------------------------
  22. //0018A1A4
  23. void CGaussianNewShader::SetUV0(CFTTVector32x4 const &pVector32x4) {
  24. }
  25. //-------------------------------------------------------------------------------------------------
  26. //0018A1B0
  27. void CGaussianNewShader::SetUV1(CFTTVector32x4 const &pVector32x4) {
  28. }
  29. //-------------------------------------------------------------------------------------------------
  30. //0018A1BC
  31. void CGaussianNewShader::SetUV2(CFTTVector32x4 const &pVector32x4) {
  32. }
  33. //-------------------------------------------------------------------------------------------------
  34. //0018A1C8
  35. void CGaussianNewShader::SetUV3(CFTTVector32x4 const &pVector32x4) {
  36. }
  37. //-------------------------------------------------------------------------------------------------
  38. //0018A1D4
  39. void CGaussianNewShader::SetWeight0(CFTTVector32x4 const &pVector32x4) {
  40. }
  41. //-------------------------------------------------------------------------------------------------
  42. //0018A1E0
  43. void CGaussianNewShader::SetWeight1(CFTTVector32x4 const &pVector32x4) {
  44. }
  45. //-------------------------------------------------------------------------------------------------
  46. //0019F478
  47. void CGaussianNewShader::SetColourMultiplier(CFTTVector32x4 const &pVector32x4) {
  48. LOGE("%x%x%x%x",pVector32x4.my[0],pVector32x4.my[1],pVector32x4.my[2],pVector32x4.my[3]);
  49. }
  50. //-------------------------------------------------------------------------------------------------
  51. //001CFA78 //^_^
  52. ushort CGaussianNewShader::CreateMat(EGaussianNewShader_Channel eChannel,
  53. EGaussianNewShader_Blend eBlend) {
  54. LOGE("CGaussianNewShader::CreateMat%x%x%x",(uint)this,(uint)eChannel,(uint)eBlend);
  55. return 0;
  56. }
  57. //-------------------------------------------------------------------------------------------------