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- #include "CGaussianNewShader.h"
- #include "CFTTMaterialManager.h"
- #include "shader_data/CGaussianNewShader_Setup.h"
- CGaussianNewShader CGaussianNewShader::s_tInstance;
- //-------------------------------------------------------------------------------------------------
- //001CFA68
- CGaussianNewShader::CGaussianNewShader() : CFTTUberShader(&CGaussianNewShaderSetup_324AAC) {
- }
- //-------------------------------------------------------------------------------------------------
- //001CFA74
- CGaussianNewShader::~CGaussianNewShader() {
- }
- //-------------------------------------------------------------------------------------------------
- //0018A180
- void CGaussianNewShader::SetTaps(EGaussianNewShader_Taps eTaps) {
- }
- //-------------------------------------------------------------------------------------------------
- //0018A192
- void CGaussianNewShader::SetMulti(EGaussianNewShader_Multi eMulti) {
- }
- //-------------------------------------------------------------------------------------------------
- //0018A1A4
- void CGaussianNewShader::SetUV0(CFTTVector32x4 const &pVector32x4) {
- }
- //-------------------------------------------------------------------------------------------------
- //0018A1B0
- void CGaussianNewShader::SetUV1(CFTTVector32x4 const &pVector32x4) {
- }
- //-------------------------------------------------------------------------------------------------
- //0018A1BC
- void CGaussianNewShader::SetUV2(CFTTVector32x4 const &pVector32x4) {
- }
- //-------------------------------------------------------------------------------------------------
- //0018A1C8
- void CGaussianNewShader::SetUV3(CFTTVector32x4 const &pVector32x4) {
- }
- //-------------------------------------------------------------------------------------------------
- //0018A1D4
- void CGaussianNewShader::SetWeight0(CFTTVector32x4 const &pVector32x4) {
- }
- //-------------------------------------------------------------------------------------------------
- //0018A1E0
- void CGaussianNewShader::SetWeight1(CFTTVector32x4 const &pVector32x4) {
- }
- //-------------------------------------------------------------------------------------------------
- //0019F478
- void CGaussianNewShader::SetColourMultiplier(CFTTVector32x4 const &pVector32x4) {
- LOGE("%x%x%x%x",pVector32x4.my[0],pVector32x4.my[1],pVector32x4.my[2],pVector32x4.my[3]);
- }
- //-------------------------------------------------------------------------------------------------
- //001CFA78 //^_^
- ushort CGaussianNewShader::CreateMat(EGaussianNewShader_Channel eChannel,
- EGaussianNewShader_Blend eBlend) {
- LOGE("CGaussianNewShader::CreateMat%x%x%x",(uint)this,(uint)eChannel,(uint)eBlend);
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
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