CBall.cpp 5.4 KB

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  1. #include "CBall.h"
  2. CBall cBall;
  3. //-------------------------------------------------------------------------------------------------
  4. //00156E3C
  5. void CBall::UpdateFrame() {
  6. }
  7. //-------------------------------------------------------------------------------------------------
  8. //00156F38
  9. void CBall::CheckEvents() {
  10. }
  11. //-------------------------------------------------------------------------------------------------
  12. //001575DC
  13. void CBall::ClampSpeed(int, int) {
  14. }
  15. //-------------------------------------------------------------------------------------------------
  16. //00157648
  17. void CBall::Stop() {
  18. }
  19. //-------------------------------------------------------------------------------------------------
  20. //00157668
  21. void CBall::SetVel(int i1, int i2, int i3) {
  22. LOGE("%p%x%x%xCBall::SetVel",this,i1,i2,i3);
  23. }
  24. //-------------------------------------------------------------------------------------------------
  25. //00157678
  26. void CBall::SetVelRel(int i1, int i2, int i3) {
  27. LOGE("%p%x%x%xCBall::SetVel",this,i1,i2,i3);
  28. }
  29. //-------------------------------------------------------------------------------------------------
  30. //00157698
  31. void CBall::AdjustKickToPos(TPoint) {
  32. }
  33. //-------------------------------------------------------------------------------------------------
  34. //001577B4
  35. int CBall::SetBallMoveToPosSpin(TPoint3D *, int, int, TPoint3D, TPoint3D, int, int) {
  36. return 0;
  37. }
  38. //-------------------------------------------------------------------------------------------------
  39. //0015799E
  40. CBall& CBall::operator=(CBall const & ball1) {
  41. return *this;
  42. }
  43. //-------------------------------------------------------------------------------------------------
  44. //00157A3C
  45. int CBall::SetBallMoveToPosLowSpin(TPoint3D *, int, int, TPoint3D, TPoint3D, int, int) {
  46. return 0;
  47. }
  48. //-------------------------------------------------------------------------------------------------
  49. //00157C94
  50. int CBall::GetPassPowerX(int, int) {
  51. return 0;
  52. }
  53. //-------------------------------------------------------------------------------------------------
  54. //00157D08
  55. int CBall::GetPassLength(int, int) {
  56. return 0;
  57. }
  58. //-------------------------------------------------------------------------------------------------
  59. //00157DA4
  60. int CBall::SetBallMoveToPos(TPoint3D *, TPoint3D, TPoint3D, int, int, int) {
  61. return 0;
  62. }
  63. //-------------------------------------------------------------------------------------------------
  64. //00157EAC
  65. int CBall::SetBallMoveToPosLow(TPoint3D *, TPoint3D, TPoint3D, int, int) {
  66. return 0;
  67. }
  68. //-------------------------------------------------------------------------------------------------
  69. //00157FF4
  70. void CBall::AirResistanceInit() {
  71. }
  72. //-------------------------------------------------------------------------------------------------
  73. //0015806C
  74. void CBall::ProjectionPassLengthInit() {
  75. }
  76. //-------------------------------------------------------------------------------------------------
  77. //00158148
  78. void CBall::PlayNetSound() {
  79. }
  80. //-------------------------------------------------------------------------------------------------
  81. //0015818C
  82. void CBall::CornerFlagCollision(int, int) {
  83. }
  84. //-------------------------------------------------------------------------------------------------
  85. //00158228
  86. int CBall::PointBallTest(TPoint *, int) {
  87. return 0;
  88. }
  89. //-------------------------------------------------------------------------------------------------
  90. //00158254
  91. void CBall::DoBallGoalBounce() {
  92. }
  93. //-------------------------------------------------------------------------------------------------
  94. //00158638
  95. void CBall::Deflect() {
  96. LOGE("%pCBall::Deflect",this);
  97. }
  98. //-------------------------------------------------------------------------------------------------
  99. //001586DC
  100. bool CBall::CheckPostXYCol(TPoint3D) {
  101. return false;
  102. }
  103. //-------------------------------------------------------------------------------------------------
  104. //001588E8
  105. bool CBall::CheckPostYZCol(TPoint3D) {
  106. return false;
  107. }
  108. //-------------------------------------------------------------------------------------------------
  109. //0015897C
  110. bool CBall::DoBallPostCollisions() {
  111. return false;
  112. }
  113. //-------------------------------------------------------------------------------------------------
  114. //001589CC
  115. bool CBall::BannerCollisionX(int) {
  116. return false;
  117. }
  118. //-------------------------------------------------------------------------------------------------
  119. //00158A60
  120. bool CBall::BannerCollisionY(int) {
  121. return false;
  122. }
  123. //-------------------------------------------------------------------------------------------------
  124. //001592A0
  125. void CBall::CounterBallSpinZ(int) {
  126. }
  127. //-------------------------------------------------------------------------------------------------
  128. //001592F8
  129. void CBall::ApplySpin(TPoint3D *, TPoint3D *, int, int) {
  130. }
  131. //-------------------------------------------------------------------------------------------------
  132. //00159334
  133. void CBall::ApplyExactSpin(TPoint3D *, TPoint3D *, int, int) {
  134. }
  135. //-------------------------------------------------------------------------------------------------
  136. //00159370
  137. void CBall::ApplyGroundSpin(TPoint3D *, TPoint3D *) {
  138. }
  139. //-------------------------------------------------------------------------------------------------
  140. //00159404
  141. void CBall::CalcSpeed() {
  142. }
  143. //-------------------------------------------------------------------------------------------------
  144. //0015946C
  145. void CBall::CalcVars() {
  146. }
  147. //-------------------------------------------------------------------------------------------------
  148. //001595A4
  149. void CBall::CheckBallInGoal() {
  150. }
  151. //-------------------------------------------------------------------------------------------------