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- #include "CBall.h"
- CBall cBall;
- //-------------------------------------------------------------------------------------------------
- //00156E3C
- void CBall::UpdateFrame() {
- }
- //-------------------------------------------------------------------------------------------------
- //00156F38
- void CBall::CheckEvents() {
- }
- //-------------------------------------------------------------------------------------------------
- //001575DC
- void CBall::ClampSpeed(int, int) {
- }
- //-------------------------------------------------------------------------------------------------
- //00157648
- void CBall::Stop() {
- }
- //-------------------------------------------------------------------------------------------------
- //00157668
- void CBall::SetVel(int i1, int i2, int i3) {
- LOGE("%p%x%x%xCBall::SetVel",this,i1,i2,i3);
- }
- //-------------------------------------------------------------------------------------------------
- //00157678
- void CBall::SetVelRel(int i1, int i2, int i3) {
- LOGE("%p%x%x%xCBall::SetVel",this,i1,i2,i3);
- }
- //-------------------------------------------------------------------------------------------------
- //00157698
- void CBall::AdjustKickToPos(TPoint) {
- }
- //-------------------------------------------------------------------------------------------------
- //001577B4
- int CBall::SetBallMoveToPosSpin(TPoint3D *, int, int, TPoint3D, TPoint3D, int, int) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //0015799E
- CBall& CBall::operator=(CBall const & ball1) {
- return *this;
- }
- //-------------------------------------------------------------------------------------------------
- //00157A3C
- int CBall::SetBallMoveToPosLowSpin(TPoint3D *, int, int, TPoint3D, TPoint3D, int, int) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //00157C94
- int CBall::GetPassPowerX(int, int) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //00157D08
- int CBall::GetPassLength(int, int) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //00157DA4
- int CBall::SetBallMoveToPos(TPoint3D *, TPoint3D, TPoint3D, int, int, int) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //00157EAC
- int CBall::SetBallMoveToPosLow(TPoint3D *, TPoint3D, TPoint3D, int, int) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //00157FF4
- void CBall::AirResistanceInit() {
- }
- //-------------------------------------------------------------------------------------------------
- //0015806C
- void CBall::ProjectionPassLengthInit() {
- }
- //-------------------------------------------------------------------------------------------------
- //00158148
- void CBall::PlayNetSound() {
- }
- //-------------------------------------------------------------------------------------------------
- //0015818C
- void CBall::CornerFlagCollision(int, int) {
- }
- //-------------------------------------------------------------------------------------------------
- //00158228
- int CBall::PointBallTest(TPoint *, int) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //00158254
- void CBall::DoBallGoalBounce() {
- }
- //-------------------------------------------------------------------------------------------------
- //00158638
- void CBall::Deflect() {
- LOGE("%pCBall::Deflect",this);
- }
- //-------------------------------------------------------------------------------------------------
- //001586DC
- bool CBall::CheckPostXYCol(TPoint3D) {
- return false;
- }
- //-------------------------------------------------------------------------------------------------
- //001588E8
- bool CBall::CheckPostYZCol(TPoint3D) {
- return false;
- }
- //-------------------------------------------------------------------------------------------------
- //0015897C
- bool CBall::DoBallPostCollisions() {
- return false;
- }
- //-------------------------------------------------------------------------------------------------
- //001589CC
- bool CBall::BannerCollisionX(int) {
- return false;
- }
- //-------------------------------------------------------------------------------------------------
- //00158A60
- bool CBall::BannerCollisionY(int) {
- return false;
- }
- //-------------------------------------------------------------------------------------------------
- //001592A0
- void CBall::CounterBallSpinZ(int) {
- }
- //-------------------------------------------------------------------------------------------------
- //001592F8
- void CBall::ApplySpin(TPoint3D *, TPoint3D *, int, int) {
- }
- //-------------------------------------------------------------------------------------------------
- //00159334
- void CBall::ApplyExactSpin(TPoint3D *, TPoint3D *, int, int) {
- }
- //-------------------------------------------------------------------------------------------------
- //00159370
- void CBall::ApplyGroundSpin(TPoint3D *, TPoint3D *) {
- }
- //-------------------------------------------------------------------------------------------------
- //00159404
- void CBall::CalcSpeed() {
- }
- //-------------------------------------------------------------------------------------------------
- //0015946C
- void CBall::CalcVars() {
- }
- //-------------------------------------------------------------------------------------------------
- //001595A4
- void CBall::CheckBallInGoal() {
- }
- //-------------------------------------------------------------------------------------------------
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