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- #include "GU.h"
- #include "XMATH.h"
- //-------------------------------------------------------------------------------------------------
- //00154B3C
- int GU_GetRot(const TPoint3D &a1) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //00154B4A
- int GU_GetRot(const TPoint3D &a1, const TPoint &a2) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //001553F0
- int GU_GetRot(const TPoint3D &a1, const TPoint3D &a2) {
- LOGE("GU_GetRot %d%d%d%d%d%d",a1.point_0.dx_0,a1.point_0.dy_4,a2.point_0.dx_0,a2.point_0.dy_4,a1.dz_8,a2.dz_8);
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //0015BE38
- int GU_GetRot(const TPoint &a1, const TPoint &a2) {
- LOGE("GU_GetRot %d%d%d%d",a1.dx_0,a1.dy_4,a2.dx_0,a2.dy_4);
- return rand();
- }
- //-------------------------------------------------------------------------------------------------
- //0015D790
- int GU_GetRot(TPoint const &a1, TPoint3D const &a2) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //0016DE8C
- ushort GU_GetRot(const TPoint &a1) {
- LOGE("GU_GetRot%x%x",a1.dx_0,a1.dy_4);
- return rand();
- }
- //-------------------------------------------------------------------------------------------------
- //00178EA4
- void GU_FindBestInterceptPlayer(int, int, int, bool) {
- }
- //-------------------------------------------------------------------------------------------------
- //00179D18
- int GU_GetNearestPlayerInRot(int, TPoint, int, int, int, CPlayer **, int) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //00179E6C
- int GU_GetFutureNearestPlayerInRot(int, TPoint, int, int, int, CPlayer **, int) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //0017A394
- void GU_GetPlayerForwardBestSpace(CPlayer *, int, int, short *) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017AC0C
- void GU_IsDirWide(int, int) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017AC2A
- void GU_IsRot(int, int) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017AC4E
- int GU_IsDirRot(TPoint, TPoint, int, int) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
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