GU.cpp 2.5 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768
  1. #include "GU.h"
  2. #include "XMATH.h"
  3. //-------------------------------------------------------------------------------------------------
  4. //00154B3C
  5. int GU_GetRot(const TPoint3D &a1) {
  6. return 0;
  7. }
  8. //-------------------------------------------------------------------------------------------------
  9. //00154B4A
  10. int GU_GetRot(const TPoint3D &a1, const TPoint &a2) {
  11. return 0;
  12. }
  13. //-------------------------------------------------------------------------------------------------
  14. //001553F0
  15. int GU_GetRot(const TPoint3D &a1, const TPoint3D &a2) {
  16. LOGE("GU_GetRot %d%d%d%d%d%d",a1.point_0.dx_0,a1.point_0.dy_4,a2.point_0.dx_0,a2.point_0.dy_4,a1.dz_8,a2.dz_8);
  17. return 0;
  18. }
  19. //-------------------------------------------------------------------------------------------------
  20. //0015BE38
  21. int GU_GetRot(const TPoint &a1, const TPoint &a2) {
  22. LOGE("GU_GetRot %d%d%d%d",a1.dx_0,a1.dy_4,a2.dx_0,a2.dy_4);
  23. return rand();
  24. }
  25. //-------------------------------------------------------------------------------------------------
  26. //0015D790
  27. int GU_GetRot(TPoint const &a1, TPoint3D const &a2) {
  28. return 0;
  29. }
  30. //-------------------------------------------------------------------------------------------------
  31. //0016DE8C
  32. ushort GU_GetRot(const TPoint &a1) {
  33. LOGE("GU_GetRot%x%x",a1.dx_0,a1.dy_4);
  34. return rand();
  35. }
  36. //-------------------------------------------------------------------------------------------------
  37. //00178EA4
  38. void GU_FindBestInterceptPlayer(int, int, int, bool) {
  39. }
  40. //-------------------------------------------------------------------------------------------------
  41. //00179D18
  42. int GU_GetNearestPlayerInRot(int, TPoint, int, int, int, CPlayer **, int) {
  43. return 0;
  44. }
  45. //-------------------------------------------------------------------------------------------------
  46. //00179E6C
  47. int GU_GetFutureNearestPlayerInRot(int, TPoint, int, int, int, CPlayer **, int) {
  48. return 0;
  49. }
  50. //-------------------------------------------------------------------------------------------------
  51. //0017A394
  52. void GU_GetPlayerForwardBestSpace(CPlayer *, int, int, short *) {
  53. }
  54. //-------------------------------------------------------------------------------------------------
  55. //0017AC0C
  56. void GU_IsDirWide(int, int) {
  57. }
  58. //-------------------------------------------------------------------------------------------------
  59. //0017AC2A
  60. void GU_IsRot(int, int) {
  61. }
  62. //-------------------------------------------------------------------------------------------------
  63. //0017AC4E
  64. int GU_IsDirRot(TPoint, TPoint, int, int) {
  65. return 0;
  66. }
  67. //-------------------------------------------------------------------------------------------------