CFTTGraphicsDevice.cpp 2.4 KB

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  1. #include "CFTTGraphicsDevice.h"
  2. CFTTGraphicsDevice* g_pGraphicsDevice = nullptr; //005A9E6C
  3. GraphicsState FTT_eGraphicsState; //005A9AAC
  4. //-------------------------------------------------------------------------------------------------
  5. // CFTTGraphicsDevice::CFTTGraphicsDevice() {
  6. // }
  7. //-------------------------------------------------------------------------------------------------
  8. CFTTGraphicsDevice::~CFTTGraphicsDevice() {
  9. }
  10. //-------------------------------------------------------------------------------------------------
  11. //00203880 //^_^
  12. bool CFTTGraphicsDevice::FloatTextureSupported() const {
  13. LOGE("CFTTGraphicsDevice::FloatTextureSupported%p",this);
  14. return rand();
  15. }
  16. //-------------------------------------------------------------------------------------------------
  17. //00203884 //^_^
  18. bool CFTTGraphicsDevice::TextureLODSupported() const {
  19. LOGE("CFTTGraphicsDevice::TextureLODSupported%p",this);
  20. return rand();
  21. }
  22. //-------------------------------------------------------------------------------------------------
  23. //00203888 //^_^
  24. bool CFTTGraphicsDevice::MultisampleSupported() const {
  25. return false;
  26. }
  27. //-------------------------------------------------------------------------------------------------
  28. //0020388C //^_^
  29. bool CFTTGraphicsDevice::DepthMultisampleSupported() {
  30. return MultisampleSupported();
  31. }
  32. //-------------------------------------------------------------------------------------------------
  33. //00203892 //^_^
  34. bool CFTTGraphicsDevice::StencilMultisampleSupported() const {
  35. return MultisampleSupported();
  36. }
  37. //-------------------------------------------------------------------------------------------------
  38. //002052BE //^_^
  39. int CFTTGraphicsDevice::SupportsThreadedTextureLoading() {
  40. return 0;
  41. }
  42. //-------------------------------------------------------------------------------------------------
  43. //00203924 //^_^
  44. void CFTTGraphicsDevice::CreateThreadedTextureLoadingContext() {
  45. //empty
  46. }
  47. //-------------------------------------------------------------------------------------------------
  48. //00203926 //^_^
  49. void CFTTGraphicsDevice::ReleaseThreadedTextureLoadingContext() {
  50. //empty
  51. }
  52. //-------------------------------------------------------------------------------------------------
  53. //00203928 //^_^
  54. void CFTTGraphicsDevice::savePipelineCache() {
  55. //empty
  56. }
  57. //-------------------------------------------------------------------------------------------------