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- #include "CFTTGraphicsDevice.h"
- CFTTGraphicsDevice* g_pGraphicsDevice = nullptr; //005A9E6C
- GraphicsState FTT_eGraphicsState; //005A9AAC
- //-------------------------------------------------------------------------------------------------
- // CFTTGraphicsDevice::CFTTGraphicsDevice() {
- // }
- //-------------------------------------------------------------------------------------------------
- CFTTGraphicsDevice::~CFTTGraphicsDevice() {
- }
- //-------------------------------------------------------------------------------------------------
- //00203880 //^_^
- bool CFTTGraphicsDevice::FloatTextureSupported() const {
- LOGE("CFTTGraphicsDevice::FloatTextureSupported%p",this);
- return rand();
- }
- //-------------------------------------------------------------------------------------------------
- //00203884 //^_^
- bool CFTTGraphicsDevice::TextureLODSupported() const {
- LOGE("CFTTGraphicsDevice::TextureLODSupported%p",this);
- return rand();
- }
- //-------------------------------------------------------------------------------------------------
- //00203888 //^_^
- bool CFTTGraphicsDevice::MultisampleSupported() const {
- return false;
- }
- //-------------------------------------------------------------------------------------------------
- //0020388C //^_^
- bool CFTTGraphicsDevice::DepthMultisampleSupported() {
- return MultisampleSupported();
- }
- //-------------------------------------------------------------------------------------------------
- //00203892 //^_^
- bool CFTTGraphicsDevice::StencilMultisampleSupported() const {
- return MultisampleSupported();
- }
- //-------------------------------------------------------------------------------------------------
- //002052BE //^_^
- int CFTTGraphicsDevice::SupportsThreadedTextureLoading() {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //00203924 //^_^
- void CFTTGraphicsDevice::CreateThreadedTextureLoadingContext() {
- //empty
- }
- //-------------------------------------------------------------------------------------------------
- //00203926 //^_^
- void CFTTGraphicsDevice::ReleaseThreadedTextureLoadingContext() {
- //empty
- }
- //-------------------------------------------------------------------------------------------------
- //00203928 //^_^
- void CFTTGraphicsDevice::savePipelineCache() {
- //empty
- }
- //-------------------------------------------------------------------------------------------------
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