XDBG.h 1.9 KB

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  1. //XDBG.h - [2020-06-22 11:41:46]
  2. #ifndef _XDBG_H_
  3. #define _XDBG_H_
  4. #include "CFTTVector32.h"
  5. /*
  6. 0011C31C XDBG_CleanupDebugRenderers()
  7. 0011C358 XDBG_DrawDebugLine(CFTTVector32 *,CFTTVector32 *,uint)
  8. 0011C480 XDBG_CreateDebugCircleRenderHelper()
  9. 0011C520 XDBG_DrawDebugCircle(CFTTVector32 *,float,uint)
  10. 0011C620 XDBG_DrawDebugCircleFC(CFTTVector32 *,float,uint,bool)
  11. 0011C77C XDBG_DrawDebugLineGame(TPoint,TPoint,uint)
  12. 0011C798 XDBG_DrawDebugLineGame(TPoint3D,TPoint3D,uint)
  13. 0011C818 XDBG_DrawDebugLineGameA(TPoint,TPoint,uint)
  14. 0011C89C XDBG_DrawDebugCircleGame(TPoint3D,int,uint)
  15. 0011C8FC XDBG_DrawDebugCircleGame(TPoint,int,uint)
  16. 0011C90C XDBG_DrawDebugCircleGameFC(TPoint3D,int,uint,bool)
  17. 0011C96C XDBG_DrawDebugCircleGameFC(TPoint,int,uint,bool)
  18. 0011C980 XDBG_RenderPlayerHUD()
  19. 0011C984 XDBG_RenderPlayerDebug()
  20. */
  21. void XDBG_CleanupDebugRenderers(); //0011C31C
  22. void XDBG_DrawDebugLine(CFTTVector32 *, CFTTVector32 *, uint); //0011C358
  23. void XDBG_CreateDebugCircleRenderHelper(); //0011C480
  24. void XDBG_DrawDebugCircle(CFTTVector32 *, float, uint); //0011C520
  25. void XDBG_DrawDebugCircleFC(CFTTVector32 *, float, uint, bool); //0011C620
  26. void XDBG_DrawDebugLineGame(TPoint, TPoint, uint); //0011C77C
  27. void XDBG_DrawDebugLineGame(TPoint3D, TPoint3D, uint); //0011C798
  28. void XDBG_DrawDebugLineGameA(TPoint, TPoint, uint); //0011C818
  29. void XDBG_DrawDebugCircleGame(TPoint3D, int, uint); //0011C89C
  30. void XDBG_DrawDebugCircleGame(TPoint, int, uint); //0011C8FC
  31. void XDBG_DrawDebugCircleGameFC(TPoint3D, int, uint, bool); //0011C90C
  32. void XDBG_DrawDebugCircleGameFC(TPoint, int, uint, bool); //0011C96C
  33. void XDBG_RenderPlayerHUD(); //0011C980
  34. void XDBG_RenderPlayerDebug(); //0011C984
  35. #endif //_XDBG_H_