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- //
- // ZGFrameActionSpriteLoader.h
- // Billiards
- //
- // Created by zhuge on 2018/9/6.
- //
- #ifndef ZGFrameActionSpriteLoader_h
- #define ZGFrameActionSpriteLoader_h
- #include "CCSpriteLoader.h"
- #include "2d/ZGFrameActionSprite.h"
- namespace redream {
- class CC_DLL ZGFrameActionSpriteLoader : public SpriteLoader {
- public:
- RED_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(ZGFrameActionSpriteLoader, loader);
- protected:
- RED_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(cocos2d::ZGFrameActionSprite);
-
- virtual void onHandlePropTypeString(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, const char * pString, REDReader * ccbReader);
- virtual void onHandlePropTypeByte(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, unsigned char pByte, REDReader * ccbReader);
- };
-
- };
- #endif /* ZGFrameActionSpriteLoader_h */
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